Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I literally just now completed the last gun after playing on and off for years, and just recently (last 2 months) grinding out the remainders. Put $0 into the game.
It can be done either way, it's up to you.
The simplest way to put it is to think of this as a tool — it can be used for entertainment, it can be used for education (albeit, quite limited so*), and, of course, it can be misused (i.e. naively trusting everything), as almost any other tool known to man can be used or misused in different situations, depending on one's needs.
*There is a big asterisk here, which one usually learns after having hands-on experience with firearms IRL. Some of the models in the game are popular, some are quite rare, and some are potentially misleading, because the models are in certain calibers (certain models of IRL weapons, especially contemporary ones, can often operate in different calibers and this changes pressure values, part dimensions, required materials, sometimes the manufacturer names different models based on the caliber of the firearm (the clearest example is the company, named Glock), etc. These things, including the most important things around firearms — safety rules, are not things that one can learn from this game, unfortunately.