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Seriously though, like, 90% of the Seamoth losses I've experienced have happened near the Aurora so taking her over there with no Perimeter Defense is very risky. Cyclops is safer. Swimming is the safest.
Seamoth: surface vehicle for fast travling around the surface biomes
Cyclops: used to carry the prawn suit
Prawn suit: used for deep mining and travling in deeper areas that is difficult to safely travel
That's actually what I do. If you check the biomes map in the subnautica folder, there is a chunk of safe shallows that go extremely close to the west end of the aurora. I follow that then hug the aurora north, usually don't encounter reapers.
The ghost leviathans are new to me also, haven't played the game in a while since that update. I'm really scared of going in the grand reef now. It's one of the things I love about this game, it's pretty freaking scary on hardcore.
I was nervous like you about the Cyclops. I ended up building a base in the safe part of the Lost River. There's a spot right by an alien research center which you'll eventually find that has no hostiles and a huge skeleton, and an area around a tree cove which is quite pretty, again with no hostiles. Pick one of them. Then I take the Prawn the final part of the way with 2 grappling arms and the jet pack to spiderman through the cavern (don't forget to pack the drill arm with you). By then I've built a water filtration machine at my main base, and if I'm feeling ambitious, I can build another one at my forward base, powered by a nuclear reactor and a bioreactor (or use any combination you want with power transmitters). I have plenty of cured reginalds from a breeding alien container. Pack the food and water, and have at it. With the thermal reactor module you have power taken care of, so even on hardmode you should be pretty well set.
That said, there are plenty of people who drive the cyclops to the end area, and drive it back out. That's not the option I chose, however. I liked my way, and had a lot of fun with it. But it depends on how much you enjoy using the grappling arms to travel around in the prawn.
Good luck with it, and just realize that after a bit starting over isn't that big of a deal. It's easy to build a routine to get back to the same point, and frankly, for me, that's probably my favorite part in any case.
Reapers and other leviathans are no threat to the Cyclops so long as you're patient, know what you're doing and don't try to rush everywhere in five seconds flat. If you see one, use silent running...if you get attacked, use the shield to get to a place it doesn't frequent then power off and wait for it to leave. It takes time, but you'll rarely be in much danger.
And the Prawn is much tougher than the Seamoth, and much more versitile (more attachments and deeper depth), while being almost as manuverable. The only thing it lacks is outright travel speed, and as I said above I'm patient, so I don't mind taking a little longer on the rare occasions I need to traverse large distances. And most of the time I transport it in the Cyclops anyway, so the distances are small.
I've got the Aurora fixed before I make my first seamoth (depending on how fast I find fragments and how casual or quick I'm gathering resources).
Seaglide is actually useful now that they increased the battery life on it.
Also, I don't think they have the reapers spawn near Aurora anymore (when you swim by left-side of Aurora towards front).
I used to encounter that 1 or 2 that spawned left-side of Aurora all the time.
These last 2 play throughs (after Ghost Update came out)... nada.
Build and use them all. There IS NO need to choose.
Seamoth is fast, and has PDS.
PRAWN is tough, goes deepest, and has grapples & swinging.
Cyclops is a mobile base, largely safe from everything (within reason)...and the final areas are a LONG way from your initial base.