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Menthols 27 Sep, 2017 @ 3:16pm
Cyclops Vs Seamoth Vs Prawn Suit Opinions
So in my hardcore file that I started recently, I just got to the point where I have built my seamoth and cyclops. I'm about to visit the aurora and the more dangerous biomes now(blood kelp, mountains, dunes, etc).

I have been having weird mixed feeling before I go to the Aurora. Basically I can't decide which ship I want to go with. Either I load the seamoth into the cyclops and take that, or I just go solo with seamoth.

The cyclops seems like the clear winner at first glance, but after thinking about it more I'm not so sure. The Seamoth will get 2 shotted by a reaper no doubt, but I feel like the Sea moth is far more agile, able to slip into the smaller cracks around aurora and far less likely to be detected.

Whereas the Cyclops clearly is more durable, but I feel like a sitting duck slowly floating out into an area with loads of reapers. Sure I can take more hits, but I would still have to risk going in the water to repair it if a reaper is beating on me. The cyclops also has the advantage of a MUCH larger storage, which would prevent me from having to take 2 trips to the aurora(it has loads of cells, batteries, food, etc)

Quick note that I'm not too far into the game yet so my Seamoth does NOT have the defense perimeter upgrade and my Cyclops has no upgrades whatsoever. I could build a few torpedos for either but I have no experience with using those.

I'm wondering other peoples opinions. Ever since the Cyclops can get beatup from sea creatures, how do you feel about it? Late game it's clearly no choice because you must go deep, but in areas where the Sea moth can still go do you generally prefer it, the cyclops or prawn suit?

I just can't get over this feeling that I am so much more vulnerable to leviathans now in my cyclops(I know that's the point of the updates) and since I'm playing on hardcore it's a very big risk. I usually slip right through undetected into the aurora with the sea moth, this is the first time I ever had a cyclops built before I went there.
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Showing 1-15 of 15 comments
Cougarific 27 Sep, 2017 @ 3:56pm 
Decisions are hard. I say swim.

Seriously though, like, 90% of the Seamoth losses I've experienced have happened near the Aurora so taking her over there with no Perimeter Defense is very risky. Cyclops is safer. Swimming is the safest.
Zemecon 27 Sep, 2017 @ 4:00pm 
Seaglide + Swimcharge Fins for me. The submersibles only complement that.
kwong20287 27 Sep, 2017 @ 4:28pm 
I vote for the seamoth, as it is easier to repair and is pretty agile. Plus a quicker back home.
Cynas 27 Sep, 2017 @ 4:33pm 
I've never had a problem going in the sea moth... (strategy spoiler) I usually follow the safe shallows that lead right up to the rear side section, then skim across the top as I head toward the front.
TheGraveDigger 27 Sep, 2017 @ 4:46pm 
My opinion

Seamoth: surface vehicle for fast travling around the surface biomes

Cyclops: used to carry the prawn suit

Prawn suit: used for deep mining and travling in deeper areas that is difficult to safely travel
kwong20287 27 Sep, 2017 @ 4:49pm 
Originally posted by TemmieTheGraveDigger:
My opinion

Seamoth: surface vehicle for fast travling around the surface biomes

Cyclops: used to carry the prawn suit

Prawn suit: used for deep mining and travling in deeper areas that is difficult to safely travel
Pretty much how I've used them.
Last edited by kwong20287; 27 Sep, 2017 @ 4:49pm
Menthols 27 Sep, 2017 @ 5:03pm 
Originally posted by Cynas:
I've never had a problem going in the sea moth... (strategy spoiler) I usually follow the safe shallows that lead right up to the rear side section, then skim across the top as I head toward the front.

That's actually what I do. If you check the biomes map in the subnautica folder, there is a chunk of safe shallows that go extremely close to the west end of the aurora. I follow that then hug the aurora north, usually don't encounter reapers.
Menthols 27 Sep, 2017 @ 5:05pm 
Thanks for all the opinions everyone. I have settled on my usual sea moth strategy. I will also use the 4x4 inventory module for it, to get as much as I possibly can in the Aurora.

The ghost leviathans are new to me also, haven't played the game in a while since that update. I'm really scared of going in the grand reef now. It's one of the things I love about this game, it's pretty freaking scary on hardcore.
celr 27 Sep, 2017 @ 7:29pm 
Cyclops is like a traveling base; you can build numerous storage lockers in it and appliances like the fabricator. Problem is, it's awkward and clunky trying to manuver in the caves, you can't see much out the front window (I know you have other views but they're limited too.) Very difficult trying to get through the caves with Cyclops. The Prawn Suit can go just about anywhere but has visibility problems, for example you can't look straight up when you want to dock back to the Cyclops which make it a crapshoot aiming for the bay doors. The floodlights on the Prawnsuit don't shine up above eye level so the damn thing is useless trying to get up cliffs. My solution: toughen the Seamoth and make it able to go to lower depths.
slxpress 27 Sep, 2017 @ 8:55pm 
I just swim to the Aurora. It takes a little longer, but it's not that big of a deal. I like grabbing 4 carryalls, every nutrient block and battery/powercell I can find, plus the posters and the stuffed toy plus ball cap. There's no need to bring food or water, because there's plenty on the ship. More medkits than I need, too.

I was nervous like you about the Cyclops. I ended up building a base in the safe part of the Lost River. There's a spot right by an alien research center which you'll eventually find that has no hostiles and a huge skeleton, and an area around a tree cove which is quite pretty, again with no hostiles. Pick one of them. Then I take the Prawn the final part of the way with 2 grappling arms and the jet pack to spiderman through the cavern (don't forget to pack the drill arm with you). By then I've built a water filtration machine at my main base, and if I'm feeling ambitious, I can build another one at my forward base, powered by a nuclear reactor and a bioreactor (or use any combination you want with power transmitters). I have plenty of cured reginalds from a breeding alien container. Pack the food and water, and have at it. With the thermal reactor module you have power taken care of, so even on hardmode you should be pretty well set.

That said, there are plenty of people who drive the cyclops to the end area, and drive it back out. That's not the option I chose, however. I liked my way, and had a lot of fun with it. But it depends on how much you enjoy using the grappling arms to travel around in the prawn.

Good luck with it, and just realize that after a bit starting over isn't that big of a deal. It's easy to build a routine to get back to the same point, and frankly, for me, that's probably my favorite part in any case.
🦊 Hermit 27 Sep, 2017 @ 9:50pm 
I pretty much never use the Seamoth. It's been sat in my moonpool for days on end now.

Reapers and other leviathans are no threat to the Cyclops so long as you're patient, know what you're doing and don't try to rush everywhere in five seconds flat. If you see one, use silent running...if you get attacked, use the shield to get to a place it doesn't frequent then power off and wait for it to leave. It takes time, but you'll rarely be in much danger.

And the Prawn is much tougher than the Seamoth, and much more versitile (more attachments and deeper depth), while being almost as manuverable. The only thing it lacks is outright travel speed, and as I said above I'm patient, so I don't mind taking a little longer on the rare occasions I need to traverse large distances. And most of the time I transport it in the Cyclops anyway, so the distances are small.
Team Vladof 28 Sep, 2017 @ 4:52pm 
I second the "swim / seaglide" to aurora voice.

I've got the Aurora fixed before I make my first seamoth (depending on how fast I find fragments and how casual or quick I'm gathering resources).

Seaglide is actually useful now that they increased the battery life on it.

Also, I don't think they have the reapers spawn near Aurora anymore (when you swim by left-side of Aurora towards front).

I used to encounter that 1 or 2 that spawned left-side of Aurora all the time.

These last 2 play throughs (after Ghost Update came out)... nada.
vitaly.ga 27 Jul @ 10:21am 
if you want to scan it load the cyclps with a seamoth scan it then escape if resources prawn suit if you want to explore the aurora itself seamoth and bring seaglide to get there and quick loot and escape quick so cyclops scanning seamoth aurrora prawn suit mining
This is simple.
Build and use them all. There IS NO need to choose.

Seamoth is fast, and has PDS.
PRAWN is tough, goes deepest, and has grapples & swinging.
Cyclops is a mobile base, largely safe from everything (within reason)...and the final areas are a LONG way from your initial base.
Nanami 27 Jul @ 10:42pm 
This thread was quite old before the recent post, so we're locking it to prevent confusion.
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