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The radio should start giving new radio calls at some point; if not, explore some of the safer zones. Build a Cyclops, Prawn or both; they're much better equipped for exploring dangerous areas. The Prawn can take a lot of damage for its size and fight back to boot. The Cyclops, despite its size, can be hilariously stealthy at low speed.
Use scanner room to scan for materials, read your PDA logs that will tell you information about resources.
Most blueprints are located inside large wrecks, so you what to go explore those. Except for cyclops. That one is spread around on the floor in the mushroom forest and at the back of the ship.
Second, a suitably upgraded Seamoth is perfect for exploring Reaper zones. Just push them away with a little zap when they approach for hugs.
Third, there is still plenty of core content left for you to explore. If you have doubts, try to go deeper. The cyclops is not a requirement to access the late game areas.
Fourth, external maps are super helpful, but beware of the heavy spoilers. The suggestion to use a scanner room will give you a more organic, yet very efficient sense of exploration for tech and materials.
Stonks!
An unarmored Seamoth at 100% hull integrity can usually survive one such Reaper attack, but the damage will be enough that if grabbed a second time it will likely be done for. So you just don't be fooling around with hull integrity lower than 100%. Or upgrade your Seamoth to take more than one hit.
I don't understand why people keep loosing vehicles when it's so simple just not to.
Unfortunately, there is no armor that protects against creature attacks. The hull reinforcement modules only protect against collision damage. Even if you equip four of them (and they do stack), the Seamoth will still be destroyed in two attacks from full health.
And BTW, DO NOT use the stasis rifle on a Reaper when it is in the middle of an attack animation on the Seamoth. This triggers a bug that extends that animation and will always result in the Seamoth being destroyed.
There are a couple places where vehicles can get destroyed or you can die if you mess around too long out in the open. Many places seem scarier at first than they actually are. IMO it adds to the atmosphere in the game, something not all games pull off very well.
Make scanner rooms, move them around, pick up everything. If all else fails, nobody will blame you if you look for what's next online.
You should keep going, it's worth it.
The PDA entry you get from that scan does give you the general locations and descriptions of 3 other facilities you need to find at various depths. It doesn't do a great job of telling you how to the find them, but the game because more linear once you start to reach the deepest biomes.
That's what she said. Sorry I had to.
It's reignited my desire to keep going.