Subnautica

Subnautica

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Orfevs 3 Jan, 2017 @ 3:33pm
VR Troubleshooting!
Bugs, and if possible, workarounds

Partially updated 7. nov 24

  • CS 60529 KB/M users: Invisible cursor. Pending test
    This (probably) applies to anyone having drivers for a gamepad, yet have no gamepad to use. A fresh install will default to gamepad setup, with no gaze cursor. Unfortunately, when fresh out of gamepads, you will also have no easy way of enabling a cursor you can see.

    NOTE: (at least) Vive controllers are partially supported(emulated xbox controller), so if you enable both, use left pad to select menuitems and slide sliders, and the menubutton on the right to "click".
    Otherwise.. workaround:
    Unless you can produce a gamepad to enable the menu item for "Controller" and consquently enable Gaze Based Cursor, follow the instructions covered further down under "Issues".

  • Gaze pointer extremely unreliable using kb/m config.
    This may be outdated. It is no longer an issue on my Vive (original and Focus Vision)
    First, it's near impossible to enter aurora door codes. Second, point and click icons in the Cyclops are hard to click while piloting.
    Workaround: Doorcode hitbox is offset by one digit square diagonally down to the left. This goes for Cyclops buttons as well.

  • CS 60529 In case beacon naming remains broken in VR:
    This has been tested to work now, but if it still remains an issue: Rename in non-VR

  • [VIVE]If Cyclops goes flying when docking the Seamoth/Prawn.
    Workaround: Scoop up the vehicle with the Cyclops rather than docking. Leave your vehicle in an open spot, then maneuver the sub over it while using the keel cam. (Still, it's a great EXPLOIT to kill off large predators if docking normally as it turns into a 40 foot bullet.)
  • [RESOLVED]Head/body always ends up wrong while piloting and resetting view.
    Still, use of camera in Cyclops may misalign the piloting position. This is easily rectified with F2 though.
CHECKLIST
  • 1. First off. If you got problems, make sure your drivers are up to date and latest firmware is installed. Yada yada, blah blah. We know this isn't the problem, it's just a disclaimer.
  • 2. Make sure you actually have a VR ready video card (such as GTX970 and up.
    While GTX960 works for Oculus, it's in interlaced mode and not really good enough for SN.).
  • 3. Turn off Theatre Mode in Subnautica game properties in Steam and ensure you have run the VR room setup.
  • 4. Your issue has probably been mentioned before a few hundred times. Try the search before going off your handle.
  • 5. Check your startup args in shortcut or through steam-> Subnautica-> properties for discrepancies. It's easy to forget you once changed something.
  • 6. Just because you have a crappy day doesn't mean you have to take it out on us. So chill.
    This is the community right here, not the developers of the game. They may however stop by now and then.

ISSUES
  • Omay-GAWD! It's not starting!
    You DO have SteamVR running, and everything checks out, right? Firmware is up to date, right?
    If you're using shortcuts or arguments for startup, you may find confirmation boxes in either your headset or flatscreen. Check both.

  • The game's still not starting! I got an awesome GPU and everything on my LAPTOP!!
    Awesome. And you probably got an internal GPU as well. So make sure it's the proper card being used. Check your vid card settings.

    (If that fails, you could check the BIOS and ensure the internal card is being ignored. To enter the bios, hold down DEL or F1 at reboot. This may be different for different brands, so check the manual if unsure.)

    WARNING: Being stupid while handling the BIOS could seriously compromise your system and turn your laptop into a permanent bookrest - and send you off to your happy-place. ESCAPE is your friend in most cases. Before doing this however, refer to the manual that came with your laptop.

  • WTF! It still won't start!!!
    Hm. Your virusscanner may have taken it for a false positive. Check that subnautica.exe isn't blocked. This tends to happen in cases where you get frequent updates and the executable changes.

  • Game's going at snail's pace!
    It's a sign telling you to get a better rig.

  • My graphics card suffers from FPS drop.
    This is generally the vendor's fault and/or an issue with the Unity engine. Wait for better drivers.
    Furthermore, an awesome GPU has to reflect the CPU. A bottleneck CPU and less than optimal RAM could just as well be the case here. A proper power supply is also required, so your old 500W PSU won't give you enough juice to run all this.

  • Laggg!!11!1!!
    Try not to use Steam VR beta. Don't go overboard with the supersampling either.

  • I'm spinning! I'm spinning!
    Relax. It's just your joystick. Unplug it.
    Alternatively, un-check controller in the in-game options if you experience weird behavior.
    This option is set EVERY TIME the main menu shows up.

  • Cursor is invisible!
    If you have a supported controller, use that to navigate "Main Menu-> Options-> Controller-> Gaze Based Cursor" and check it.

    Alternatively:
    • If you have no config file (fresh install), open in non-vr and change anything in settings, then quit to produce a config file. This appears as
      <steam directory>\common\Subnautica\SNAppData\SavedGames\options\options.bin
    • Open either in a hex editor, or Notepad++ (and make a backup just to be safe)
      I don't know how "Atom" does things, but it may work as well.
    • Find "VR/GazeBasedCursor"
    • Mark the placeholder for "NUL" where it says "DLE-NUL-SUB-SYN" immediately following the text.
    • Type 01 on the keypad while holding Left ALT, then release LALT. It should now state DLE-SOH-SUB-SYN
      (Otherwise use a hex editor and replace same null byte value with 0x01)
    • Save and enjoy gaze cursor once again.
    Presumably, as long as you have a driver for a gamepad installed, gamepad will always be enabled upon each gamestart. Whether you got one plugged in or not.

  • How do I reset my viewpoint?
    Press F2 in-game.

  • Which game engine is it?
    Unity (version unknown at this time)

  • Crashes, crashes and more crashes!
    The updates for the "stable version" can take a long time, so if you're experiencing crashes, one solution is to opt in for beta participation and hope for the best.

    Also, if you have less than 6Gb of ram, you should consider increasing it. Really.
    Games become more demanding for each year, so your laggy old heap from 2007 won't cut it without a serious upgrade. 16Gb ram is pretty much a safe minimum for newer games, and in particular indie early access. The latter no longer applies to SN however.

  • Once upon a time, there was early access. The following is kept just because.
    Delete savegame caches. Due to the changing nature of experimental mode, this is highly recommended to do often. Here's the best method:
    Originally posted by TheTool:
    -Make back up of save game folder elsewhere.(ie slot0000,slot0001, etc)
    -Start game, load current save.
    -Once game is playing ALT TAB out of game(leave game running)
    -Delete entire save game folder(with game running)
    -Maximize game and choose save game.
    It will take a few seconds to write your save game again.
    This is the best fix I have come across to fix unsolved issues (Like cyclops not saving, and many others)
    While not a VR specific fix, it affects us all. It's best to do this in non vr mode (see next paragraph).

  • How do I play in non-VR (while Steam VR is running)?
    Use startup argument "-vrmode none" (without qoutes).
    Easiest way is to make a shortcut to the executable and add this to the command line separated by space.
    Note that you may find a confirmation to the startup in Steam VR, so check that if it looks like it won't start.

Relevant info - whether this is stil relevant or not, it's here for posterity

I'm not especially inclined to go through any more testing, but I'll update as I find something new to post. Yay me.

Last tested prior to current update: Post release.CS 60529 Aug 2018) <-- that long ago

- Orf.
Last edited by Orfevs; 7 Nov, 2024 @ 6:02am
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Showing 1-15 of 273 comments
BenderBossGM 4 Jan, 2017 @ 9:34am 
Sir, while you're sarcastic tone is not 100% appreciated, this is a very concise, helpful troubleshoot for VR and....who am I kidding-THANK YOU SO MUCH!!!!!!!!! I could not see the UI and for some reason I couldn't find a clear answer, you've made my game experience better friend!
Orfevs 4 Jan, 2017 @ 11:45am 
No one else seems to think about doing this, least of all the official moderators, so until someone without my eminent way of addressing repeated issues manages to put something useful up, I'll hang about.
But thanks ;)
{CQF} RobertS 6 Jan, 2017 @ 4:15am 
I don't know about the other stuff, but the mouse thing doesn't work with oculus. Even though I've unplugged the controller and even killed the remote, it still doesn't work.
Orfevs 6 Jan, 2017 @ 9:24am 
Experimental mode doesn't seem to have that kb/m issue, so next official release should probably fix it. Don't know when that will be however. The thing with experimental is that it changes ever so often, so old bugs have proven to resurface.

Another approach is to go to your savegames folder and delete the options.bin file (or edit in a text editor), Editing: Change "Input/ControllerEnabled" to "Input/ControllerDisabled".
If you haven't changed anything specific, such as extensive remapping, it's safer to just delete the thing.

Also, if you plan to start anew, clear out the entire SavedGames folder.
Last edited by Orfevs; 6 Jan, 2017 @ 9:41am
{CQF} RobertS 6 Jan, 2017 @ 2:49pm 
Nope, still doesn't work.
Orfevs 6 Jan, 2017 @ 3:37pm 
Is steam vr room setup working ok? If headtracking doesn't work, then nothing will, I suppose.
Any wireless dongles except kb/m, joysticks, left in the usb ports?
How about non-vr. Anything working?
{CQF} RobertS 6 Jan, 2017 @ 3:56pm 
Steam vr room setup: Check
Headtracking: Check
Usb ports: Empty (except for the necessary ones)
Non-vr working: check.
Confused! 6 Jan, 2017 @ 4:39pm 

Hey guys I'm on the pt team the keyboard bug just got added.

https://trello.com/c/bhI5GHYY/3477-42750-keyboard-and-mouse-do-not-work-on-menu-if-controller-plugged-in?menu=filter&filter=label:Oculus%20Rift%20%2F%20VR%20Bug

I'm trying to get VR bugs in this week. so if you have any you dont see here please let me know.

https://trello.com/b/eLEWpq3P/subnautica-playtesting

Finally, let me tell you that if you are having menu issues try spamming f2. it resets the headset location and fix a number of bugs that i did not expect.
Stoowox 6 Jan, 2017 @ 4:54pm 
Hi, I have a sh*tty VR headset from China called the Deepoon E2, did not use it because of the reason I stated lol but this game is so immersive in VR, I think it would be cool to play it with the headset. But I'm not able to see clearly the UI elements like heatlh bar. The problem with the Deepoon E2 (god, this name!) is that the lenses are verry blurry around the edges so I "see" the health bar but it's so blur that it's useless. FOV 90 or any FOV I tried in the console did not help. Am I doomed ? lol
Orfevs 6 Jan, 2017 @ 4:54pm 
Sounds like something good is happening...
Orfevs 6 Jan, 2017 @ 4:57pm 
@SteveGamingFR: Yes. You are doomed. It *is* possible this is a driver issue, but you can't expect a lot from a cheap headset. At least not yet. If you have smartphone VR Gear. I would suggest you go with that - and use RiftCat (or some such).
ED: My own HTC Vive came with a tiny scratch in the very middle of the left lens. It's not visible when worn, thankfully, but the plastic is still cheap... so I guess nobody's perfect. *sigh*
ONE thing though, you can change the focus on the VR Gear, so if you find something to fiddle with on your headset, do that.. Pretty sure the instruction manual could be hard to read, so experimenting is the way to go ;-P
Last edited by Orfevs; 6 Jan, 2017 @ 5:04pm
Stoowox 6 Jan, 2017 @ 5:11pm 
Thanks for response man. I think I will pill up for second generation of VR. I will still play Subnautica with the cheap headset, it's too much immersive and I like immersion. Just in very small session I guess.
Last edited by Stoowox; 6 Jan, 2017 @ 5:12pm
Orfevs 6 Jan, 2017 @ 5:23pm 
Originally posted by Confused!:
Hey guys I'm on the pt team the keyboard bug just got added.

https://trello.com/c/bhI5GHYY/3477-42750-keyboard-and-mouse-do-not-work-on-menu-if-controller-plugged-in?menu=filter&filter=label:Oculus%20Rift%20%2F%20VR%20Bug

I'm trying to get VR bugs in this week. so if you have any you dont see here please let me know.

https://trello.com/b/eLEWpq3P/subnautica-playtesting

Finally, let me tell you that if you are having menu issues try spamming f2. it resets the headset location and fix a number of bugs that i did not expect.
Three things for now(experimental):
1. Really minor.. Medical Kit Fabricator(lifepod) is flagged as having a kit upon start. Clicking will simply change away from the hand symbol.
2. Fabricator tends to freeze up now and then after crafting an item. Previously it would freeze completely for quite some time, but walking through the menu usually loosened the cursor up.
3. Swimming inside some wrecks makes walls see-through. Very disorienting. The ones I've encountered has been near or in the safe shallows. Could well be more since I keep starting over and never get to those ..depths.
Venkman 17 Jan, 2017 @ 5:18pm 
Does it still not work well to use the little submarine (forget name) in VR? Does it still eject you from it when docking in the moonpool? If so, I"ll just wait for more optimization. If not, I'm going to go back into my favorit VR experience ever
Orfevs 19 Jan, 2017 @ 6:24am 
They claimed being ejected from the Seamoth was fixed a while ago, and VR issues are now being addressed (along with other bugs) if I read the vine correctly. Haven't really tested anything recently myself though. Every other VR bug kinda overshadows that one issue.
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