Subnautica

Subnautica

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Charger0908 13 Mar, 2017 @ 1:37pm
Subnautica should have a workshop
If it did then It could pave a way for fan creations
Last edited by Charger0908; 24 Oct, 2022 @ 1:54pm
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Showing 1-15 of 18 comments
Jonno.exe 20 Mar, 2017 @ 2:04am 
I agree - share our own base designs like you can do in Prison Architect
The game (MAYBE) will have a workshop but for now it can't. The reason is simple too. ! The game is not done yet. :) But yeas agree when the game will be fully out of beta a workshop would be nice . Don't think Gmod won't have a subnautica mod. It will. :).
Last edited by 𝓑𝓘𝓛𝓐𝓣𝓐𝓝-; 17 Jun, 2017 @ 9:24am
Big Smork 18 Jun, 2017 @ 12:15am 
+1 (When the game is finished.) I need macho man randy savage reapers.
ADC 22 Jun, 2017 @ 6:15am 
Originally posted by MichaelPoirier:
The game (MAYBE) will have a workshop but for now it can't. The reason is simple too. ! The game is not done yet. :) But yeas agree when the game will be fully out of beta a workshop would be nice . Don't think Gmod won't have a subnautica mod. It will. :).


While I'd agree there might be more important things to be working on than adding the workshop, to say that it "Cant" be done because the game isn't finished is just completely ignorant and false. literally hundreds of games have workshops and are still being developed and/or in alpha/beta stage.

Scrap mechanic is just one example of an early access game that is not complete, that has a workshop. (This is an example, not a comparison of games)


So yes it "CAN" have one, they are just busy with other things that are more important to the masses.
Last edited by ADC; 22 Jun, 2017 @ 6:16am
Viscerus 26 Jul, 2017 @ 5:29pm 
+1

Yes I agree!
Pala Enjoyer 4 Aug, 2017 @ 6:28am 
no.
Beans 9 Aug, 2017 @ 12:39pm 
yes.
lwpuma20 24 Jan, 2018 @ 8:14pm 
Originally posted by MichaelDelirious:
The game (MAYBE) will have a workshop but for now it can't. The reason is simple too. ! The game is not done yet. :) But yeas agree when the game will be fully out of beta a workshop would be nice . Don't think Gmod won't have a subnautica mod. It will. :).

thats a weak excuse.... from the depths is still in alpha and it has a fullblown workshop already with over 20k user made mods for it
Last edited by lwpuma20; 24 Jan, 2018 @ 8:14pm
PYRACOR 25 Jan, 2018 @ 10:22pm 
Many games in alpha stage have workshops. All it takes really is a little bit of the devs time and wether they feel like it would actually add to their game or not.
ImHelping 5 Feb, 2018 @ 11:54pm 
So I just saw this mod.

Crafting that draws from nearby containers

https://www.youtube.com/watch?v=nsWtG0oqS1Y

It would be king of the workshop if one existed.
Last edited by ImHelping; 5 Feb, 2018 @ 11:54pm
Laura *-* 23 Mar, 2018 @ 10:28am 
work pfff haha idioten
autumn 19 Apr, 2018 @ 1:06pm 
make your own veichles and share
Viscerus 20 Apr, 2018 @ 9:06am 
Would be cool if you could link fabricators to only chosen storage containers (instead of merely proximity). Then when you moused over a fabricator, it would display a list of linked storage containers, the list showing the names on the faceplates of those storage containers.
Viscerus 20 Apr, 2018 @ 9:07am 
I couldn't tell from that video though- does it only draw resources from nearby storage containers, or from containers first, then the player, or what?
Senna 10 Jun, 2018 @ 9:06pm 
Three big points I'm going to hit off here:

First off:Subnautica is done. The game is finished. Complete. Released. It's not early access anymore. Yes, there is talk of an upcoming expansion but that's an EXPANSION. DLC and Early Access updates are not the same, your opinions on DLC in general do not change this.

Second: The devs already said they're not going to add any mod support. They've stated that they don't think it's worth the effort since they can't charge money for mods (take that as you will.)

Third: Maybe they could implement a workshop where you can share you base but why? That would just be downloading someone else's save essentially and where's the fun in that?

I hate that they won't implement mods (and I personally find their reasoning to be greedy and to show a lack of interest in the game's quality*) and wish they would, even if mod support came as a paid DLC/sequel/whatever. I would pay $20 to have a new, community-made submarine or a procedural world generation mod (the current map is nice but there's zero incentive to keep playing what is so far the best survival game to date.**)

*It's a great game, one of the best even! The lack of mod support hurts the game however and the developers know that.

**I'm well aware that simply adding procedurally generated worlds will not fix this. There also needs to be actual threat (let's be honest, the game is pretty easy.) Something to struggle against and overcome as you build your base or traverse the infinite seas in your trusty submarine, be that environmental hazards or a leviathan creature chasing your cyclops as you rush to dock with the safety of your even bigger super-submarine.
Last edited by Senna; 10 Jun, 2018 @ 9:06pm
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