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While I'd agree there might be more important things to be working on than adding the workshop, to say that it "Cant" be done because the game isn't finished is just completely ignorant and false. literally hundreds of games have workshops and are still being developed and/or in alpha/beta stage.
Scrap mechanic is just one example of an early access game that is not complete, that has a workshop. (This is an example, not a comparison of games)
So yes it "CAN" have one, they are just busy with other things that are more important to the masses.
Yes I agree!
thats a weak excuse.... from the depths is still in alpha and it has a fullblown workshop already with over 20k user made mods for it
Crafting that draws from nearby containers
https://www.youtube.com/watch?v=nsWtG0oqS1Y
It would be king of the workshop if one existed.
First off:Subnautica is done. The game is finished. Complete. Released. It's not early access anymore. Yes, there is talk of an upcoming expansion but that's an EXPANSION. DLC and Early Access updates are not the same, your opinions on DLC in general do not change this.
Second: The devs already said they're not going to add any mod support. They've stated that they don't think it's worth the effort since they can't charge money for mods (take that as you will.)
Third: Maybe they could implement a workshop where you can share you base but why? That would just be downloading someone else's save essentially and where's the fun in that?
I hate that they won't implement mods (and I personally find their reasoning to be greedy and to show a lack of interest in the game's quality*) and wish they would, even if mod support came as a paid DLC/sequel/whatever. I would pay $20 to have a new, community-made submarine or a procedural world generation mod (the current map is nice but there's zero incentive to keep playing what is so far the best survival game to date.**)
*It's a great game, one of the best even! The lack of mod support hurts the game however and the developers know that.
**I'm well aware that simply adding procedurally generated worlds will not fix this. There also needs to be actual threat (let's be honest, the game is pretty easy.) Something to struggle against and overcome as you build your base or traverse the infinite seas in your trusty submarine, be that environmental hazards or a leviathan creature chasing your cyclops as you rush to dock with the safety of your even bigger super-submarine.