Erannorth Renaissance

Erannorth Renaissance

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Modding did not work for me (solved - error from myself => fill @export with my mod name)
Hi,
It has be somtime i had mad a mod to update picture but it seems now persist npc custom not works when i quit the game and open it again.
I heve created a new mod to test with all modification checked (all as picture etc) and the game create a mode file with all subdirectories create but if I make an update for an npc as picture the game update it in the memory but after quit and open the game all my updates are lost.
I see that NPCDB.json is empty.
For example I change just the picture for claire and when I restart the game my own picture and text is lost for claire.
I hope you can fix it.
I got the last update and Windows 11.
Best regards,
Christophe
Last edited by Hero Terre; 4 Mar @ 7:46am
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Showing 1-6 of 6 comments
[ER] Raven  [developer] 4 Mar @ 2:47am 
Hi Christophe,

If your goal is to modify artworks, you don’t need to change the NPCDB file. Instead, simply copy your override images into an Artworks subfolder. For Claire, the file should be named Claire.png, while other characters may have different filenames. There is already a mod in the Workshop that you can use as a template.

If you want to export an actor for other reasons, such as changing their stats, you need to set the export target to your mod ie. Mods/Modname, update all actors you plan to override, and then click the Export button in the Actors Editor to export them.
Last edited by [ER] Raven; 4 Mar @ 2:48am
[ER] Raven  [developer] 4 Mar @ 6:19am 
I uploaded a video guide on the modding toolkit here—it should help you get started!

https://www.youtube.com/watch?v=h3wgPmzkYFo
Thanks for your fast answer.
Unfortunately if i change something using editor as text (for anything on character) in editor and click button update and after click export there is the export text which appear okay and the change seems okay (my mod is alredy check active) but when i quit the game on windwos and open again every has disapear. It is like export but doe not work (and there is nothing in json files. For the moment i does not user the upload command mod in steam.
Last edited by Hero Terre; 4 Mar @ 7:10am
[ER] Raven  [developer] 4 Mar @ 7:16am 
Did you set your @export field to the name of your mod? For example, if you created a mod in the Template Wizard called NPC Overhaul, is your @export field set to "Mods/NPC Overhaul" before you click Update?

Does the simulation complete without errors in the Export Log?

If the steps you follow match those in the video above, you may have syntax errors in the fields preventing your content from exporting correctly. Otherwise, if you do anything differently, I cover exactly what you need to do in the first six minutes of the video, followed by a detailed explanation of how to use the various tools, including the Actor Editor. ;)
It works now because as you said i had not change the @export field with the name of my mods as It was well written in doc !!!
Sorry for my mistake.
Also the copy past for image name is good think and also the sample in workshop.
Thanks for you good job and good game !!!
Best regads,
Christophe
[ER] Raven  [developer] 4 Mar @ 7:54am 
Thank you, Christophe! Glad to hear it! If you come across any other issues while modding, or if you have any questions or suggestions, feel free to reach out—I’m here to help. :)
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