Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If your goal is to modify artworks, you don’t need to change the NPCDB file. Instead, simply copy your override images into an Artworks subfolder. For Claire, the file should be named Claire.png, while other characters may have different filenames. There is already a mod in the Workshop that you can use as a template.
If you want to export an actor for other reasons, such as changing their stats, you need to set the export target to your mod ie. Mods/Modname, update all actors you plan to override, and then click the Export button in the Actors Editor to export them.
https://www.youtube.com/watch?v=h3wgPmzkYFo
Unfortunately if i change something using editor as text (for anything on character) in editor and click button update and after click export there is the export text which appear okay and the change seems okay (my mod is alredy check active) but when i quit the game on windwos and open again every has disapear. It is like export but doe not work (and there is nothing in json files. For the moment i does not user the upload command mod in steam.
Does the simulation complete without errors in the Export Log?
If the steps you follow match those in the video above, you may have syntax errors in the fields preventing your content from exporting correctly. Otherwise, if you do anything differently, I cover exactly what you need to do in the first six minutes of the video, followed by a detailed explanation of how to use the various tools, including the Actor Editor. ;)
Sorry for my mistake.
Also the copy past for image name is good think and also the sample in workshop.
Thanks for you good job and good game !!!
Best regads,
Christophe