Hexcells

Hexcells

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If you're looking for a strong logic puzzle game, you're going to be severely disappointed.
The UI and music is wonderful, but otherwise, what a huge disappointment.

I finished it in just over an hour, and wasn't challenged once.

I almost never had to make second or third order deductions, where you have to use two or three clues to determine a point's state. One place seems to require a guess, which is a huge black mark. More would have needed guesses if the "remaining" wasn't there.

The difficulty curve is fair enough, but it passes over territory that has been trod by many logic games before, and it abruptly ends just as it reaches the point where the casual logician starts to struggle.

If this UI was adapted to play griddler maps, I would be in love.
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Showing 1-15 of 17 comments
DustyBlue 19 Feb, 2014 @ 11:10am 
I guess I'll stick with Minesweeper then.
I totally loved this, and spent considerably more than an hour with it (DRM-free version, so it's not counted on Steam). Granted, I am not super intelligent, but I found it pretty challenging towards the end. I also bought Hexcells Plus when that came out, and that was much more challenging.

In my opinion the combination of this and Plus is one of the best puzzlers around (I'm also a huge fan of the original Picross on the DS). It's much, much smarter than Minesweeper. The main flaw IMO is that you're not really punished for mistakes, but I think most people will want to complete each level with 0 mistakes anyway.

The review at Rock, Paper, Shotgun is pretty glowing, so people who are interested should check that out for an alternative view of the game.
Last edited by Stinkflipper Incarnate; 19 Feb, 2014 @ 12:00pm
It was fun while it lasted. Got 100% in 68min. When I find a puzzle I like, I'll play thousands of them, but this game is severely lacking content. I wish it was like Everyday Genius: Square Logic. I've completed over 10k puzzles in it and still have many left to play. This game is just a tease.
Mr. Bovine Joni 19 Feb, 2014 @ 6:34pm 
Hey OP, what would you recommend as a strong logic puzzle game then?
Off the top of my head, Griddler, everyday genius squarelogic, Pushing the limits of the procedurally generated puzzles in Simon Tatham's collection. It's kind of disappointing how sparse the logic puzzle game field is, especially considering how it's relatively simple to make a procedual puzzle generator.
Aradesh3K 20 Feb, 2014 @ 12:17am 
If you like logic puzzle games, check out kaser.com
There are a TON of them there, and each one has something like 65000 puzzles for each puzzle type, and some games have 8 sizes/types.
ScytheRider 20 Feb, 2014 @ 1:31am 
If you're adept at Minesweeper and Picross, and you already know the procedure for beating those puzzles, this game is total cake. But we're living in an age where not everyone has grown up with Minesweeper anymore. Today's Minesweeper is Angry Birds and Candy Crush. So I think this is valid as an entry into the grid-logic puzzle genre for newcomers.
ihomerj 20 Feb, 2014 @ 4:32am 
I think it is hilarious that you found this game way too easy, but when you got stuck you claim you were "required" to guess. FYI - There is no guessing in this game, I beat it without ever needing to guess.

For $3, this game is a great puzzler. If you are on the fence, get it...
Tiax 20 Feb, 2014 @ 5:09am 
Also, you should note that Hexcells+ is harder than Hexcells.
Originally posted by ihomerj:
I think it is hilarious that you found this game way too easy, but when you got stuck you claim you were "required" to guess. FYI - There is no guessing in this game, I beat it without ever needing to guess.

Here's the single state I reached which required a guess on my part. If you can point out a deduction I missed, I'd be right greatful.

http://imgur.com/vq0nOJE
possessedCow 20 Feb, 2014 @ 7:46pm 
Originally posted by Prezombie:
Originally posted by ihomerj:
I think it is hilarious that you found this game way too easy, but when you got stuck you claim you were "required" to guess. FYI - There is no guessing in this game, I beat it without ever needing to guess.

Here's the single state I reached which required a guess on my part. If you can point out a deduction I missed, I'd be right greatful.

http://imgur.com/vq0nOJE

I've never played this so I could be wrong, but assuming a number in curly braces requires that it be contiguous (which admittedly is just a guess based on the layout of that puzzle), the topmost yellow hexagon in the middle row can be revealed, since the 2 at the bottom requires that one of the two yellow cells on its right be a mine, which would mean that the topmost cell could not be in a contiguous row of 6 and is safe.
Last edited by possessedCow; 20 Feb, 2014 @ 7:47pm
ihomerj 21 Feb, 2014 @ 3:25am 
The guy above is correct, but let me put it another way. Of the bottom 2 of the mifddle column, the top 1 has to be one. If it is not, neither is the bottom one, which would make the "2" left of it impossible to get. Knowing that, you have 5 of the 6 and can uncover the top 1 of the middle column which allows you to open up more of the puzzle...
Zwart 21 Mar, 2014 @ 9:30am 
Originally posted by Prezombie:
I almost never had to make second or third order deductions, where you have to use two or three clues to determine a point's state. One place seems to require a guess

Way to blame the game for your inability to solve one of the harder puzzles. Your whole argument is void! I wouldn't care, but with the headline you chose you are deterring other people from buying the game, which is kind of a ♥♥♥♥ move towards the devs.

Next time just ask for hints before you make big claims. And think twice before getting Hexcells Plus: it gets a lot harder!
Last edited by Zwart; 21 Mar, 2014 @ 9:31am
Alttag 26 Mar, 2014 @ 12:39pm 
I enjoyed it, but I too found it light on content. For $3, meh, I honestly expected a little bit more. (I'd get more out of a $3 puzzle book, for example.) On only one occasion did I really feel forced to think.

Credit to the devs, though, for introducing complexity (and consequent strategies) incrementally.
blarth 29 May, 2014 @ 10:42am 
Originally posted by Prezombie:
I almost never had to make second or third order deductions, where you have to use two or three clues to determine a point's state. One place seems to require a guess

That made me chuckle. :)

As mentioned by others, if you want a more challenging version then you should try hexcells plus (easy in the beginning, not so easy in the middle, requires thought near the end).

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