Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This is a damn shame. Time Rifters is a total blast and is my go-to game for demonstrating VR to people. I totally understand where you're coming from and I hope that circumstances change to allow you to bring Time Rifters forward into the world of consumer VR but I won't hold my breath. Thanks for a great game and no hard feelings.
I had to upgrade to 0.7, cause I got Windows 10.. and I'm not going back. This is really sad. I was REALLY looking forward to Time Rifters being updated for 0.7, so I could play it again, and use it as a VR demo game, in October when I host a big demo party..
Changing the "lighting" doesn't sound like remaking the whole game... :( Common, this game was MADE for the Rift.. It's even in the name!
@pittsburghjoe: Check this page out: https://developer.oculus.com/blog/upcoming-oculus-pc-sdk-0-7-compatibility-changes/
Anyway, I'm glad you guys liked the game in VR, it was a lot of hard work & experimentation.
I saddens me to see titles I would love to have my friends and family play when consumer VR gear comes out kind of go by the wayside, but it's also no surprise at all seeing how quickly the software landscape is changing on the tools and SDK side. Honestly it feels like there will be hardly anything left of the old demo landscape to play for consumers when they get their hands on stuff.
One idea we had was to take what we learned from Time Rifters and make a multi-player FPS with hand tracking as a sequel. Not exactly sure what we will do yet.
Yep, I checked that link. I already tried upgrading to 0.6.1 but it crashes on the default demo scene. I've got the crash log[forums.oculus.com] posted on the oculus forum. It seems like the hardware support for the DK2 is more restrictive now.
One thing I've learned since getting my DK2 is that cybereality should never be used as the final word for anything regarding Oculus support. If you haven't already done so, you should directly contact their support team.