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they've been trying to get to the bottom of it with no luck. they CAN submit the game to microsoft to get it whitelisted to deal with the issue, but it's only temporary since as soon as the game updates again, defender sees it as a brand new program and the cycle continues. the team doesn't make much money at all from this and they would have to pay every time to get it whitelisted. so they haven't and had to tank the false positive.
there's a version of the game in the works that runs in FNA instead of XNA on windows that doesn't seem to do this, but it has desync issues and janky mouse input so it's not quite ready to replace the main version yet. but hopefully one day its dealt with
It stills runs in XNA? For some reason I was under the impression that the PC port was made with Unity. Don't know where I got that idea from, then