FaceRig

FaceRig

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NIИ 25 Jan, 2015 @ 3:05pm
Android Version.
Does anyone know if this will be an app for the Android? It looks like it could.
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TrueChaoS 25 Jan, 2015 @ 3:22pm 
Android (and iOS) are in the same group as Mac and Linux.
Once a version has been completed, Holotech will be seeing which platform people most want them to develop on next. The next platform will likely be Mac, judging by the number of people asking if Facerig works on Mac.
Ashton 13 Feb, 2015 @ 7:35pm 
There is a catch here though - Mac and Windows both run on full-blown desktops/laptops with a LOT of processing power. Android (normally) runs on a cellphone which has far less power (especially GPU) Which means that even if a port is "technically" possible, it would be like asking "hey, can you port Skyrim to Android?" the answer will be "sure it's possible, but your gonna get like 1fps or less" I dont know how much power Facerig actually requires, but I would be suprised if a phone can handle it... (of course given the raw power of some of today's phones - 2.7ghz quad-core CPU, 4gb RAM, etc) I wont say it's impossible, just that it's improbable...)
TrueChaoS 13 Feb, 2015 @ 8:23pm 
Originally posted by Ashton:
There is a catch here though - Mac and Windows both run on full-blown desktops/laptops with a LOT of processing power. Android (normally) runs on a cellphone which has far less power (especially GPU) Which means that even if a port is "technically" possible, it would be like asking "hey, can you port Skyrim to Android?" the answer will be "sure it's possible, but your gonna get like 1fps or less" I dont know how much power Facerig actually requires, but I would be suprised if a phone can handle it... (of course given the raw power of some of today's phones - 2.7ghz quad-core CPU, 4gb RAM, etc) I wont say it's impossible, just that it's improbable...)
Well, of course. That goes without saying :3

As it stands, Android and iOS are both likely to come after Mac and Linux - both because of development difficulty and more people have been asking for the latter two.

It's also worth keeping in mind that a lot of things can be cut down to make the program run better - lower polygon count, less taxing models (less fur physics for example), and probably more I have no knowledge about. For example, if Skyrim were ported, models would probably be reduced to Morrowind quality, particle, lighting and shadow effects would be reduced, and texture resolutions and draw distances would be reduced to improve frame rate and ram usage. On top of that, there would likely be less background processes - less advanced AI, less simultaneously active AI, and more.

It'd certainly be possible to get it to a stage that the game could run on a phone, if you ignore the control issues :3
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Date Posted: 25 Jan, 2015 @ 3:05pm
Posts: 3