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FaceRig Studio[facerig.com] however does allow the outputting of tracking data, but does have a much higher (but still one time only) cost.
Finally, you could also take a look at https://ulsee.com/en/ which is the producer of the face-tracking SDK itself that FaceRig uses (with some tweaks of course, but mostly their tracker).
Also there's the legal/licensing aspect. As you know the face tracking technology used in FaceRig is externally licensed, and the condition in which is licensed are pretty specific to be able to drive the price down, otherwise we wouldn't be able to offer the program at a low price. Normally these kind of face tracking libraries are being licensed for the cost of many thousands of dollars each year.
The use case where you use the tracking info to control a computer or to control a game, is different than animating an avatar .
We could try and do that that with other face tracking SDK's, such as the one from Intel Realsense, that is available for free, but you will need the RealSense special camera.
I imagine it would require negotiating a new deal to sell a sim facetracker as a separate product and trying to keep a price low enough to still sell. Sim gamers are willing to spend money on this, but there is competition. TrackIR - $150, TrackIR alternatives about a third of that, and FaceTrackNoIR that also asks money these days, though I don't know how much exactly. Used to be free, but the face tracking was pretty bad.
https://youtu.be/REUAt0OO-2A?t=9m
See 9 minutes point.
You can find a complete answer in this thread: https://steamhost.cn/steamcommunity_com/app/274920/discussions/0/1471969431589422836/