FaceRig

FaceRig

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Rabid 24 May, 2018 @ 7:58pm
Improve Live 2D animations.
As it says. Animation range for both official and workshop Live 2D avatars is pretty bad.
To the point I wonder why Live2D is even included in facerig.
I think I have only encountered two 2D avatars that had a good range of motion to them and those are the user created Rick and Morty on the workshop.
Well they used to work half decent.

For some reason every thing in facerig animation wise seems not as detailed as it used to be. But yeah, 2D avatars have always seemed bad and very limited since the get go.
Last edited by Rabid; 24 May, 2018 @ 7:58pm
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Showing 1-2 of 2 comments
david_animaze  [developer] 25 May, 2018 @ 8:15am 
Hello, the range of motions that a Live2D avatar has depends on the creator of the said avatar. Naturally, their animation will not be as broad and complex as a 3D avatar, since there's a big difference between 3D and 2D. There are many other Live2D avatars that have a good range of motion, as you say, on the Workshop. You also have to keep in mind that the process of creating a 3D avatar is very different from the process of creating a Live2D avatar, which basically starts with a PSD image which is, then, animated.
Rabid 25 May, 2018 @ 9:15am 
Well I have found all the official ones lacking. And as I'm not into little anime girls the workshop is extremely limited for me option wise.
But yes the avatars I have tried both official and unoffical seem to be extremely limited in their animations as I have said.
I kind of expect this from amateur modders on steam, but I thought the official ones would be of a higher quality and have a better range of motion.

So is this response basically if we want better we have to hope another user makes something better or we make something better ourselves?
As my suggestion is me basically asking for better official avatars.

If there are any user created avatars on the workshop that work well, would there be any you'd recommend?

I dunno maybe there is something wrong with my setup because as I said I've noticed FaceRig in general doesn't seem to mirror the users face as accurately as it once did.

The user created Rick and Morty avatars I mentioned used to work great. USED TO. But now it's like all the avatars both 3D and 2D, especially the 2D ones faces have been paralyzed from too much botox.

Is there any way to roll back to previous versions of FaceRig? Because it just feels that some of the updates over the past year or so have resulted in FaceRig not performing as well as it used to. And it would be great to see if previous versions that worked flawlessly for me still do.
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