Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
With FaceRig Classic, in terms of commercialization, it has limited monetization on YouTube/Twitch or similar as long as the commercial aspect of it is not significant (less than $500 monthly revenue).
FaceRig Pro allows you to monetize videos on YouTube/Twitch regardless of the monthly revenue, but not for content exclusive to paid/subscription based services, such as the new YouTube Red (for that, you'd need FaceRig Studio).
FaceRig Studio - Personal is aimed at professional individuals (one person studios) and SMEs (which I've described above) and it has full commercial use.
For FaceRig Studio and Studio - Booth you can visit the links above and find the necessary information there.
Hope this is more compact and free of the law terminology. If you have more questions, we're here to help out. :)
I see that you aim mostly at streamers, I wonder how often indie devs use your software to promote their games, but that probably should remain as an open question :-)
I love the dodge (viking dodge to be exact), haha! :D