FaceRig

FaceRig

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喵茉奈 1 Apr, 2020 @ 11:58pm
Supporting for custom sensors
Hi, I'm working with Arduino and found it appealing to have additional parameters that can be set externally, for example by microcontrollers like Arduino or by custom programs. This can enable extra moving parts like mapping real-world ear motion to the character's ears, triggering special action at game wins/loses, or providing a custom keypad to switch between character states without changing keyboard focus.

With all the ideas, I would like know if it's possible to have an interface for feeding in parameters, like reading from a serial port for microcontrollers or a local socket for custom programs. This could work in parallel with main trackers like how LEAP motion DLC works, with the other end of the interface enabling unlimited possibilities.

Thanks for the great work, and I do hope that the idea could helps.