FaceRig

FaceRig

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LaylaAlder 30 Dec, 2015 @ 6:36pm
Areas for improvement
Really liking what I see so far, though I have noticed a few areas that could use some improvement.

First, and probably biggest, is cheecks. When adopting an annoyed look or doing the whole "angry puffy cheeck" look, it doesn't register it correctly, instead either thinking I'm rotating my head in that direction, or opening my mouth.

Second is... well, unhappy expressions. Doesn't pick up expressions like anger, frowning, etc very well. Smiling and laughing works, but being able to support a much wider range of emotions and expressions would be pretty big.

And... I know it's called facerig, but it'd be neat if it could eventually pick up things like shoulders arms and hands. I mean, I'm way more expressive than just my face, so eventually adding support for this so gesters come across would be nice. Not a priority of course, but it'd be a great addition further down the line.



I've done testing on many models so far - some default 3d of both western and eastern art styles, some live 2d stuff, and a custom model as well, and these were things that seemed to be common between them.

If you need more detail, I can provide it - just let me know what you need more info on and I'll do what I can.