安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
Now we have 4 versions that we keep developing: FaceRig Classic, Pro, Studio and the latest Mobile Version ^.^. We are not able to start developing this feature in the near future as the products we have right now allow us to be sustainable as a business and to keep working on the program, creating new avatars, researching and implementing improvements.
Besides Classic and Pro, I can't really find a clear page stating the difference what you get between all these editions. Could you link one?
As far as I can understand, Pro is the same as Classic besides the possibility to moneytize it. Studio if my old memory is still correct, was something about being able to access the lower level controls?
If true, then a student version would like to have those same features as the Studio version. I can understand it's hard to maintain another line of product, so wouldn't it be possible to obtain the study version as a student for much cheaper? And you could consider something like this:
https://education.github.com/pack
Where you have access to these products if you have a verifiable student email.
This woudn't require to setup a 'Student edition' and you could make it so that you have to verify it every year if you're still a student?
p.s. Great that the Mobile Version is there, is there a good page with information about this?
p.p.s. What time is considered 'near future'? My master project is probably like 1-2 years off, so I can still consider FaceRig for my project if a Student Version is re-evaluated ^-^
The kind of face tracking libraries used in FaceRig are usually licensed for several thousand dollars subscription per seat per year for just acessing and using them ( not putting them in an app), but some have academic licenses for as low as around one or two thousand dollars per year :).
Since this is external tech we cannot dictate their pricing and licensing rules for academic purposes, because external tech comes with its own set of external rules. :) . If what you need for your master thesis is actually a high-end face tracking library, and not FaceRig you can contact ULSee , the builders of the tracker we are currently using, directly at http://www.ulsee.com/contact/ or you can also contact Visage Technologies which we have used in the past at http://www.visagetechnologies.com/contact/
Facerig Studio normal (unsubsidized) price for larger companies is estimated to be 1197 USD, but on Steam it will have a subsidized discounted Personal/Private Practice version ( and you can also call it Sudent if you want to) that we currently estimate to cost 299 USD (one time payment, not a subscription), which is already much cheaper ( very much below the industry standard cost).
I need for my master thesis to be able to record the face tracking, being able to manipulate it and feed this into FaceRig. Not just the face tracking. So instead of a human sitting in front of the webcam providing the input, I want a program to be able to inject the facial coordinates into FaceRig, which is previously recorded from a person in front of a webcam. So it can simulate a natural virtual agent. I guess this can be achieved with Facerig Studio Personal/Private?
If that's the case, I just have to try to convince my future professor :p
Thank you for the information
Indeed that is the estimated price for FaceRig Studio for Personal/Private Practice. More information about this tier will be available when it will be close to the release date ( no Eta yet though but we are working as fast as we can).