FaceRig

FaceRig

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Neocoyo 26 Feb, 2015 @ 4:23pm
FaceRig and Kinect For Xbox 360
is it possible to utilize the Kinect's IR tracking system to improve facial tracking in low light situations?

none of the environments where i can use the program have good enough lighting for any other cams including the PSEye to sustain relyable facial tracking and im sure there are many others in this situation
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Sqeek Mcdohl 26 Feb, 2015 @ 6:08pm 
Originally posted by xDiaperedTennox:
is it possible to utilize the Kinect's IR tracking system to improve facial tracking in low light situations?

none of the environments where i can use the program have good enough lighting for any other cams including the PSEye to sustain relyable facial tracking and im sure there are many others in this situation

Sadly the Dev's say that the Kinect is incompatible with this, but I do think it would be wonderful if compatability was added some day. I know I had to set up a lamp on my computer desk to make this work with my webcam.
FurRiffic 26 Feb, 2015 @ 9:15pm 
Quote from this recent announcement

Originally posted by Holotech Studios:
we have a few new additions to our team that focus on hand tracking and supporting new depth-based sensors (we will have more news about that early in March) .

So yes, no support yet, but it is planned / coming.
Last edited by FurRiffic; 26 Feb, 2015 @ 9:16pm
76561198162644749 18 May, 2015 @ 3:29am 
We'll be looking into implementing a lot of awesome things for FaceRig 1.1 and FaceRig version 1.2
We are still polling our community to determine the features which will be implemented and their priority. Cast your vote here https://docs.google.com/forms/d/1Bjl3Ur6gVr0N82jAGYdbuMXC2vQy1fiK6rIe1rTh-LQ/viewform?usp=send_form
Holotech Studios  [developer] 18 May, 2015 @ 6:55am 
Also Neocoyo, since you're made this post on February 27'th, we've changed the core tracking tech. Give it a try, it may work a lot better in you lighting setup now :D.
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