FaceRig

FaceRig

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Bearcat 16 Sep, 2014 @ 7:01pm
Face Tracker Tuning Tips?
I'm a little late to the party; I got the Pro version as a perk for supporting it on IndieGogo, but just now got to download it and start playing with it. Something I'd find really useful, and I'd imagine maybe others as well, would be a video tutorial showing what the various "advanced face tracker calibration" settings are supposed to do. I have a full beard and moustache, and while it seems to track fairly well anyway, I'm not seeing much impact of a lot of the lip-related sliders. Even taking them to extremes, forcing the black indicator to drop below the red line or move above the green line, I'm not seeing the model do much in response. I'm not sure if I'm totally missing something, or of some of these settings aren't "wired in" yet, being as it's a beta, or if my rather profuse facial hair is confusing it. It would be nice to see what they're *supposed* to do. (And as an aside, I never really realized how much I purse my lips to one side until I started playing with Facerig. x.x Also, if the neighbors can see me sitting here making very exaggerated faces at my laptop, they'll think I've completely lost my mind. XD)
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Showing 1-4 of 4 comments
Carmen the Human Minion  [developer] 18 Sep, 2014 @ 6:23am 
Hi bill_r,

We have just published a tutorial on this topic:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=315322209
Last edited by Carmen the Human Minion; 18 Sep, 2014 @ 6:24am
Bearcat 18 Sep, 2014 @ 6:03pm 
Awesome - thanks! It looks useful. One thing that I think would be nice - not sure if this is something you guys have control over or if it's built into the SDK you're using - is an option to link left/right sides together, or maybe just being able to copy the settings (for left/right eye tracking, for example) from one side to the other. Otherwise there are liable to be a lot of crosseyed avatars out there. ;)
FurRiffic 19 Sep, 2014 @ 4:37am 
I think this is something that can be done by Holotech, but if/when they are going to do it, is up for the devs to answer.
Carmen the Human Minion  [developer] 19 Sep, 2014 @ 4:47am 
Actually we had this option during development in the Expression Units tab, we removed it because this will be one of the features in Custom Actions Editor (it's in the menu on the right N/A). But maybe we will reconsider and "revive" it. :)
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