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For example, if you want to modify the headphones prop (headphones_d-diffuse_ng_1024), the folder created under the Avatar01_accesories should be titled headphones.
So, the entire path should look like this:
<steaminstalldir>\steamapps\common\FaceRig\Mod\VP\PC_CustomData\Objects\Avatar01_accesories\headphones
I have created the subfolders as instructed. If I understand what you're writing, I need to use the precise naming convention provided in the texture ZIP-files that you made available for us to download. Is this correct?
Because with that thinking in mind, this is the filename and path that I'm creating: PC_CustomData\Objects\Avatar01_accesories\headphones01\ headphones_d+diffuse_ng_1024.tga
I also tried 'headphones' without the '01' bit in case that was incorrect thinking. Neither works though. What am I missing?
Thanks.
The headphones_d+diffuse_ng_1024.tga file should be saved as a .DDS file (I used XnView to modify its texture and to save it as .DDS), then, after the file extension has been changed, rename the file to headphones_d (just delete what comes after the d letter) and place it inside the headphones01 folder, just like you did.
If that doesn't work for some reason, I'll download XnView. I'm going to parse this out in the following so that I'm 100% clear on what the proper sequence is:
Will I need to exit and restart Facerig for texture changes to take effect? That's all I can think of. I'll try this when I get home. Thanks again!
I successfully created the DDS file via both XnView and Photoshop (using the aforementioned plugin). In case it matters: The file exported by XnView is much larger than that exported from Photoshop. (And the Photoshop plugin prompts me for options. This dialog box[image.ibb.co], in fact.) The options selected in that image are those that were used when I produced the TGA from Photoshop.
I renamed the resulting files and placed in the appropriate folder. In fact, I tried both headphones_d+diffuse_ng_1024.tga and headphones_d.tga just in case that mattered. However, there was only ever one TGA file in the headphones01 folder at any one time. Also, I exited and reentered Facerig each time I edited the TGA filename. I took these actions with both conversion-methods (NxView & PS).
I look forward to more ideas. Thanks!
Follow-up question: I have replaced the headphone texture. Is there any way to similarly edit the bumpmap? Or is that a bridge too far. :) If I can't do it, it's not terribly important, but I figured I'd at least ask.
.... However when I tried the same thing with the "Froghat" it did not work. Im guessing it has something to do with the file naming, would you be able to help me out?
D:\Steam\steamapps\common\FaceRig\Mod\VP\PC_CustomData\Objects\Avatar01_accesories\avatarfrog_hat_cstm_d.dds
the file name is pulled directly from prop texture pack. (even though it is listed as "Patchhat" in facerig
For sure it has to do with its naming. I'm currently looking into this. I'll let you know.
I´m having the same problem with the frog hat prop! Do you have and update on the issue?
Thanks:)