FaceRig

FaceRig

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shukolat 5 Aug, 2020 @ 7:13pm
Live2d Custom Model Won't Move
So I tried making my own custom model in Live2D Cubism 4.0, and everything looked fine until I exported it to Facerig. The model itself could load but it was just frozen and didn't pick up any movements. Any help would be appreciated D;
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Showing 1-5 of 5 comments
david_animaze  [developer] 6 Aug, 2020 @ 5:14am 
Can you check to see if other avatars are working? Perhaps there is something going on with the tracker rather than the avatar. Also, you can load the avatar in Live2D's Cubism Viewer (if you don't have it, you can download it from here: http://www.live2d.com/en/download/cubism-viewer-for-unity/) and move the sliders left and right to see if the parameters work.
shukolat 6 Aug, 2020 @ 10:31pm 
I tried it in the cubism viewer, and the sliders made it move, but when I wanted to try it in Facerig again, my Facerig suddenly doesn't work now.

STACK DUMP saved in
C:\Program Files (x86)\Steam\steamapps\common\FaceRig\Bin\FaceRig_stack_2020-08-07_12-27-56.dmp

EXCEPTION: Access violation while 'writting to' address 0x8 at address 0x145efa7
SegGs=0x2b SegFs=0x53 SegEs=0x2b SegDs=0x2b
Edi=0x0 Esi=0x0 Ebx=0x1559490
Edx=0x1a70b70 Ecx=0x0 Eax=0x1
Ebp=0x1bdafec Eip=0x145efa7 SegCs=0x23
EFlags=0x210246 Esp=0x1bdafe4 SegSs=0x2b
Dr0=0x0 Dr1=0x0 Dr2=0x0
Dr3=0x0 Dr7=0x0 Dr7=0x0


SymInit: Symbol-SearchPath: 'C:\PROGRAM FILES (X86)\STEAM\STEAMAPPS\COMMON\FACERIG\BIN\;.;C:\Program Files (x86)\Steam\steamapps\common\FaceRig;C:\Program Files (x86)\Steam\steamapps\common\FaceRig\Bin;C:\Windows;C:\Windows\system32;', symOptions: 210, UserName: 'Roru'
DbgHelpPath: 'C:\Windows\SYSTEM32\DbgHelp.dll'
DbgHelpVersion: '6.2.0'
OS-Version: 6.2.9200 () 0x100-0x1

---CallStack---
0145EFA7 (FaceRig): (filename not available): (function-name not available)
01450DB5 (FaceRig): (filename not available): (function-name not available)
00C800AD (FaceRig): (filename not available): (function-name not available)
00BF8198 (FaceRig): (filename not available): (function-name not available)
00D77C20 (FaceRig): (filename not available): (function-name not available)
00C6791E (FaceRig): (filename not available): (function-name not available)
00C60B8D (FaceRig): (filename not available): (function-name not available)
00C4E587 (FaceRig): (filename not available): (function-name not available)
00DD9B62 (FaceRig): (filename not available): (function-name not available)
77268674 (KERNEL32): (filename not available): BaseThreadInitThunk
77D85E17 (ntdll): (filename not available): RtlGetAppContainerNamedObjectPath
77D85DE7 (ntdll): (filename not available): RtlGetAppContainerNamedObjectPath

This was the log that came out with the error message.
shukolat 6 Aug, 2020 @ 10:32pm 
Originally posted by david_facerig:
Can you check to see if other avatars are working? Perhaps there is something going on with the tracker rather than the avatar. Also, you can load the avatar in Live2D's Cubism Viewer (if you don't have it, you can download it from here: http://www.live2d.com/en/download/cubism-viewer-for-unity/) and move the sliders left and right to see if the parameters work.

sorry for inconveniencing you...
shukolat 7 Aug, 2020 @ 1:31am 
Originally posted by komandan:
I tried it in the cubism viewer, and the sliders made it move, but when I wanted to try it in Facerig again, my Facerig suddenly doesn't work now.

STACK DUMP saved in
C:\Program Files (x86)\Steam\steamapps\common\FaceRig\Bin\FaceRig_stack_2020-08-07_12-27-56.dmp

EXCEPTION: Access violation while 'writting to' address 0x8 at address 0x145efa7
SegGs=0x2b SegFs=0x53 SegEs=0x2b SegDs=0x2b
Edi=0x0 Esi=0x0 Ebx=0x1559490
Edx=0x1a70b70 Ecx=0x0 Eax=0x1
Ebp=0x1bdafec Eip=0x145efa7 SegCs=0x23
EFlags=0x210246 Esp=0x1bdafe4 SegSs=0x2b
Dr0=0x0 Dr1=0x0 Dr2=0x0
Dr3=0x0 Dr7=0x0 Dr7=0x0


SymInit: Symbol-SearchPath: 'C:\PROGRAM FILES (X86)\STEAM\STEAMAPPS\COMMON\FACERIG\BIN\;.;C:\Program Files (x86)\Steam\steamapps\common\FaceRig;C:\Program Files (x86)\Steam\steamapps\common\FaceRig\Bin;C:\Windows;C:\Windows\system32;', symOptions: 210, UserName: 'Roru'
DbgHelpPath: 'C:\Windows\SYSTEM32\DbgHelp.dll'
DbgHelpVersion: '6.2.0'
OS-Version: 6.2.9200 () 0x100-0x1

---CallStack---
0145EFA7 (FaceRig): (filename not available): (function-name not available)
01450DB5 (FaceRig): (filename not available): (function-name not available)
00C800AD (FaceRig): (filename not available): (function-name not available)
00BF8198 (FaceRig): (filename not available): (function-name not available)
00D77C20 (FaceRig): (filename not available): (function-name not available)
00C6791E (FaceRig): (filename not available): (function-name not available)
00C60B8D (FaceRig): (filename not available): (function-name not available)
00C4E587 (FaceRig): (filename not available): (function-name not available)
00DD9B62 (FaceRig): (filename not available): (function-name not available)
77268674 (KERNEL32): (filename not available): BaseThreadInitThunk
77D85E17 (ntdll): (filename not available): RtlGetAppContainerNamedObjectPath
77D85DE7 (ntdll): (filename not available): RtlGetAppContainerNamedObjectPath

This was the log that came out with the error message.

OK i fixed the crash by deleting my custom model as it was the one that was causing the crash, but after re-uploadin it's still not moving. I'll try to work out the stuff meanwhile
shukolat 7 Aug, 2020 @ 1:47am 
Originally posted by david_facerig:
Can you check to see if other avatars are working? Perhaps there is something going on with the tracker rather than the avatar. Also, you can load the avatar in Live2D's Cubism Viewer (if you don't have it, you can download it from here: http://www.live2d.com/en/download/cubism-viewer-for-unity/) and move the sliders left and right to see if the parameters work.

Yes other avatars are working, I even tried to download some custom ones from the workshop and they work fine. I think it's the way I've created the model since I'm new and all so maybe some formats inside the model are broken. I've already sent an e-mail containing the files to info@facerig.com under gohannasi@gmail.com, maybe we can find the problem in there?
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