FaceRig

FaceRig

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Live2D custom model has all black textures in FaceRig
I have been looking at all of the discussions here to try and find a solution to this, but unfortunately, nothing has worked for me yet. When loading my Live2d Model into FaceRig, as stated above, all of the textures turn completely black and the outline of the black shape is rugged, almost like it's the outline of the mesh (that's what I assume it is at least). Can anyone help me figure out what's going on?

Here is a screenshot of my folder with the files in it: https://imgur.com/a/DS3I6WU

My texture atlas shouldn't be too big as I heard that could be a problem (it's 4098x4098), and I've exported my files the way I should have (unless I missed something). I can also send my file in case someone wants to test it out in their own version of Live2D.

Also, something I should mention is that in this image the names are not the same as the folder name, and that is because when I try to do that it makes FaceRig crash. The only way (with one exception) I can get FaceRig to work so far is by not changing the name

The exception mentioned above is that when I put ONLY the .moc3 file into the model folder, FaceRig loads, but the model is instead completely invisible instead of all black textures.

I have also tried to export the model in multiple different versions of Live2D but nothing changes, just thought I'd mention that. Any help is appreciated, and thank you in advance!