FaceRig

FaceRig

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Reggie 27 May, 2021 @ 5:13am
Import process failed After daeToAnims
I'm usually alright at googling this stuff but I've not found anyone experiencing the same issue as me.

I've exported my custom 3D model and gotten so far as to add the textures and press import.
When I press import the cmd window opens for a few moments, shows some stuff and finally leaves me with a an error message.

"Error

Import process failed, check the Log Window for more information"

The Log Window shows me the following

PrepareTextures Successfully converted C:\Users\user365\Desktop\Skelly\BoneMaterialFakeTexture.png to C:\Users\user365\Desktop\Skelly\skelly_headbone_d.tga Successfully converted C:\Users\user365\Desktop\Skelly\HeadphoneFakeTexture.png to C:\Users\user365\Desktop\Skelly\skelly_headphones_d.tga Successfully converted C:\Users\user365\Desktop\Skelly\BoneMaterialFakeTexture.png to C:\Users\user365\Desktop\Skelly\skelly_teethbone_d.tga Successfully converted C:\Users\user365\Desktop\Skelly\BoneMaterialFakeTexture.png to C:\Users\user365\Desktop\Skelly\skelly_torsobone_d.tga Successfully converted C:\Users\user365\Desktop\Skelly\tanktop.001.png to C:\Users\user365\Desktop\Skelly\skelly_shirttorso_d.tga Running RunImportScript.bat Running Phidias\TexConvert.exe FacerigCustomDataPath: F:\SteamLibrary\steamapps\common\FaceRig\Mod\VP\PC_CustomData\Replacing 1 LimbBone-material -> skelly_sht_metalcloth_limbbonecull=2 alpharef=0.005000 Replacing 2 HeadBone-material -> skelly_sht_metalcloth_headbonecull=2 alpharef=0.005000 Replacing 3 Headphones-material -> skelly_sht_metalcloth_headphonescull=2 alpharef=0.005000 Replacing 4 TeethBone-material -> skelly_sht_metalcloth_teethbonecull=2 alpharef=0.005000 Replacing 5 TorsoBone-material -> skelly_sht_metalcloth_torsobonecull=2 alpharef=0.005000 Replacing 6 ShirtTORSO-material -> skelly_sht_metalcloth_shirttorsocull=2 alpharef=0.005000 Creating config file at F:\SteamLibrary\steamapps\common\FaceRig\Mod\VP\PC_CustomData\Objects/avatarskelly/cc_names_avatarskelly.cfg After daeToAnims

I am using blender 2.91.0 to model, rig, animate and export

Any help would be very much appreciated.
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Showing 1-4 of 4 comments
david_animaze  [developer] 27 May, 2021 @ 7:05am 
Hello! Send the model over by mail to info[@]facerig[.]com so that I can forward it to our artists, so that they in turn can investigate it.

Mention this Steam thread in your mail so I'll know to whom the model belongs.
Reggie 27 May, 2021 @ 4:52pm 
Just letting you know that I sent that e-mail, included the .blend file in addition to the .dae
david_animaze  [developer] 2 Jun, 2021 @ 7:41am 
Originally posted by Reggie:
Just letting you know that I sent that e-mail, included the .blend file in addition to the .dae
I have already sent them to our artists and I am waiting for them to investigate the files. However, since with the release of Animaze, our artists are a busier and it will take a bit until they get around to investigate the files.
Reggie 10 Jun, 2021 @ 8:23am 
Originally posted by david_animaze:
Originally posted by Reggie:
Just letting you know that I sent that e-mail, included the .blend file in addition to the .dae
I have already sent them to our artists and I am waiting for them to investigate the files. However, since with the release of Animaze, our artists are a busier and it will take a bit until they get around to investigate the files.
Hey, any update? I've been putting off a project that hinged on this for a while now.
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Showing 1-4 of 4 comments
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