FaceRig

FaceRig

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Unhandeled exception
Hi everyone,
I have installed FaceRig and try to launch it. There always is the unhandeled exception

STACK DUMP saved in
C:\Program Files (x86)\Steam\steamapps\common\FaceRig\Bin\FaceRig_stack_2021-06-08_19-58-02.dmp

EXCEPTION: Access violation while 'reading from' address 0x10 at address 0x7a539645
SegGs=0x2b SegFs=0x53 SegEs=0x2b SegDs=0x2b
Edi=0x14fb61c Esi=0x0 Ebx=0x0
Edx=0x7a52fdb0 Ecx=0x0 Eax=0x0
Ebp=0x14fb604 Eip=0x7a539645 SegCs=0x23
EFlags=0x10246 Esp=0x14fb4bc SegSs=0x2b
Dr0=0x0 Dr1=0x0 Dr2=0x0
Dr3=0x0 Dr7=0x0 Dr7=0x0


SymInit: Symbol-SearchPath: 'C:\PROGRAM FILES (X86)\STEAM\STEAMAPPS\COMMON\FACERIG\BIN\;.;C:\Program Files (x86)\Steam\steamapps\common\FaceRig;C:\Program Files (x86)\Steam\steamapps\common\FaceRig\Bin;C:\windows;C:\windows\system32;', symOptions: 210, UserName: 'Florian'
DbgHelpPath: 'C:\windows\SYSTEM32\dbghelp.dll'
DbgHelpVersion: '6.2.0'
OS-Version: 6.2.9200 () 0x300-0x1

---CallStack---
7A539645 (ulsTracker): (filename not available): public: int __thiscall uls::MultiTracker::update(unsigned char const *,int,int)
7A4F649C (ulsTracker): (filename not available): public: bool __thiscall uls::Tracker::activate(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > &)
7A4F63E0 (ulsTracker): (filename not available): public: bool __thiscall uls::Tracker::activate(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > &)
7A50B05B (ulsTracker): (filename not available): public: int __thiscall uls::MultiTracker::update(unsigned char const *,int,int)
7A50AECF (ulsTracker): (filename not available): public: int __thiscall uls::MultiTracker::update(unsigned char const *,int,int)
7A4F7919 (ulsTracker): (filename not available): public: int __thiscall uls::Tracker::initialise(char const *)
7A4FB094 (ulsTracker): (filename not available): public: int __thiscall uls::MultiTracker::initialise(char const *,int)
7A4FAFEC (ulsTracker): (filename not available): public: int __thiscall uls::MultiTracker::initialise(char const *,int)
002AAAA1 (FaceRig): (filename not available): (function-name not available)
0037A123 (FaceRig): (filename not available): (function-name not available)
004D8A4F (FaceRig): (filename not available): (function-name not available)
004D953D (FaceRig): (filename not available): (function-name not available)
004DA3AB (FaceRig): (filename not available): (function-name not available)
004D91F2 (FaceRig): (filename not available): (function-name not available)
003945C7 (FaceRig): (filename not available): (function-name not available)
00381DB7 (FaceRig): (filename not available): (function-name not available)
0050D562 (FaceRig): (filename not available): (function-name not available)
75A2FA29 (KERNEL32): (filename not available): BaseThreadInitThunk
77A57A7E (ntdll): (filename not available): RtlGetAppContainerNamedObjectPath
77A57A4E (ntdll): (filename not available): RtlGetAppContainerNamedObjectPath

Sorry for bothering but has anyone any good ideas?
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david_animaze  [developer] 10 Jun, 2021 @ 8:52am 
Hello. Go to Steam\steamapps\common\FaceRig and get the VP.log from there. Get the dxdiag as well: press Windows + R, type in dxdiag, click OK then on Save All Information. Send both these logs by mail to info[@]facerig[.]com so that I can investigate them.

Mention this Steam thread in your mail so I'll know to whom the logs belong.
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