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The problem is that facerig really considers that one of my eyes is closed when I simply turn my head to the side. This sort of calibration doesn't fix it.
I can vouch for this issue, could be because I have small eyes? (1st Asian Problem).
Any 2D/3D models with big eyes would be all jittery when you turn your heads left or right. No amount of tracking customization can alleviate this. Can a dev have a say about this?
In the meanwhile, the only viable solution is to simply disable the eye tracking...
Once I started up FaceRig and it happened to be a sunny day and as a result the avatar had one eye shut even with all my presets loaded up as usual. (window is on one side of me)
Shutting the curtains fixed the issue.