FaceRig

FaceRig

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JoshQuake 30 Jul, 2020 @ 2:34pm
Custom Avatar Facing Wrong Direction
Hey there, I've imported a custom avatar and for some reason it's facing 90 degrees to the right instead of at the camera node, and also mostly out of view. I tried rotating the model in blender and re-exporting but it didn't change anything.

I have a Camera node (not a bone, for some reason it doesnt detect a bone named "Camera" even though the docs say to use a bone) and it's facing the front of the model.

I also tried just rotating the model in FaceRig itself but you can only turn it a limited amount.

Blender:
https://i.imgur.com/x2zXVYj.png

FaceRig:
https://i.imgur.com/7MY9uNL.png

Any help is greatly appreciated. Unrelated, is there a way to make the orange parts glow?
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JoshQuake 30 Jul, 2020 @ 5:37pm 
Also tried adding "set_head_axis x" to the cfg of my avatar found in PC_CustomData but it crashes facerig. Also tried adding to the txt file generated by import wizard. Didn't do anything.
david_animaze  [developer] 4 Aug, 2020 @ 9:48am 
Hello! Please send your avatar together with all of the information that you wrote here to our artists at artsupport[@]holotech[.]eu and they will help you out after investigating the model.
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