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In regard to the textures (that seem to mis-behave even on the sample data for Yvonne)
It could be the textures or it could be the actual shaders that do not compile for some reason.
We've just re-tested loading the Yvonne sample data on our side, and it did seem to load okay, which seems to indicate that the problem is with the content in your model cache folder. Manually clearing the model data cache folder on your machine should help, as it would force a re-compile of all the shaders and textures used for the custom models from scratch (then you will have to go though the initial long waiting for them to be re-compiled on load).
This is done by manually deleting the contents of the following two specific folders:
For Dx9 users
[Steam install folder]\Steam\SteamApps\common\FaceRig\Mod\VP\pc_datacache\"
For Dx11 Users:
[Steam install folder]\Steam\SteamApps\common\FaceRig\Mod\VP\pc_dx11_datacache\"
Please do not delete the contents of the other folders other than the two datacache folders, as the other folders' content is critical for the program to be able to run ( though if you accidentally did delete more than intended, Steam can restore them , so even then it is not the end of the world :) )
The typical steam install folder is Program Files (x86) on the C drive.
In the past having spaces in the install folder could also break the import process. This has since been addressed, but horizontal dashes in the file path - , or non standard English characters (like å or similar) can still break in the import process, so make sure that FaceRig is not installed in a folder with non standard English characters nor dashes in the path name.
Let us know if this has fixed the issue or not.
Providing the logs of the import tool or the VP log can also help us zero in on the cause.
You can mail those directly to artsupport [at] holotech [dot] eu with a link to this thread.
The camera alignment is a different issue. :)