FaceRig

FaceRig

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Owlcoholic 8 Jul, 2017 @ 2:23pm
Problems with my custom model
Howdy! I just wanted to see if anyone knows what might be causing a couple of issues I have right now. I've got a custom model which I've given a basic rig and an empty idle animation as well as just a diffuse, AO and normal map. Importing seems to go fine but once he's loaded in th e program... well..

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=970900444

So firstly, he's laying down, secondly he's facing the wrong direction and thirdly his textures are super low-res despite being quite clear in other programs.

I figure the orientation issues are to do with my workflow as I use Maya. When I first exported him he was infinitely tiny despite making him '2 units high' as the documentation says is correct (supposedly the unit size doesn't matter and mine were set to cm). I also noticed another time that he was upright but was facing away from the camera. I've tried turning the model before rigging and deleting te non-deformer history, freezing translations etc. The weird thing is, the example .dae file on the google drive that FaceRig has, when loaded into maya, is facing backwards by default and is immensely huge. I've tried matching my own model to the exact position as the example one, and the same orientation but the above picture was the result.

In Maya I have Y up for the coordinates as well as exporting with Y up.

As for the muddy textures, I think somethign else may be going on as here is the example model that FaceRig supplies, unedited, after importing into FaceRig.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=970900500

And before you ask, yes it's just the custom models. Here's a default one workign just fine on my machine.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=970900530


I really hope someone can help out as I'm pretty lost. I've followed the documentation to the best of my ability and at the moment I can't make any progress. Thanks!
Last edited by Owlcoholic; 8 Jul, 2017 @ 2:37pm
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Showing 1-9 of 9 comments
Owlcoholic 8 Jul, 2017 @ 2:49pm 
Hmm... I'm thinking it's the camera that has a problem now, as I've just done it all from scratch again and he's upright, but facing the opposite direction again. This time though I've noticed that the camera controls for pitching up and down are reversed for my custom model but not any others. Going to get some sleep and then get back to it tomorrow. Maybe it's how I've done the camera, I'll try doing it another way, or even just leaving it out so one is generated...
Julius5 8 Jul, 2017 @ 9:43pm 
In Maya you need to add a camera node and align it the need of the model.
Owlcoholic 9 Jul, 2017 @ 12:10am 
Yeah I've done that. It's aligned pointing straight at the model just like the example file provided
Holotech Studios  [developer] 10 Jul, 2017 @ 1:50am 
Hello Everyone.

In regard to the textures (that seem to mis-behave even on the sample data for Yvonne)
It could be the textures or it could be the actual shaders that do not compile for some reason.

We've just re-tested loading the Yvonne sample data on our side, and it did seem to load okay, which seems to indicate that the problem is with the content in your model cache folder. Manually clearing the model data cache folder on your machine should help, as it would force a re-compile of all the shaders and textures used for the custom models from scratch (then you will have to go though the initial long waiting for them to be re-compiled on load).

This is done by manually deleting the contents of the following two specific folders:

For Dx9 users
[Steam install folder]\Steam\SteamApps\common\FaceRig\Mod\VP\pc_datacache\"

For Dx11 Users:
[Steam install folder]\Steam\SteamApps\common\FaceRig\Mod\VP\pc_dx11_datacache\"


Please do not delete the contents of the other folders other than the two datacache folders, as the other folders' content is critical for the program to be able to run ( though if you accidentally did delete more than intended, Steam can restore them , so even then it is not the end of the world :) )


The typical steam install folder is Program Files (x86) on the C drive.

In the past having spaces in the install folder could also break the import process. This has since been addressed, but horizontal dashes in the file path - , or non standard English characters (like å or similar) can still break in the import process, so make sure that FaceRig is not installed in a folder with non standard English characters nor dashes in the path name.


Let us know if this has fixed the issue or not.
Providing the logs of the import tool or the VP log can also help us zero in on the cause.
You can mail those directly to artsupport [at] holotech [dot] eu with a link to this thread.

The camera alignment is a different issue. :)


Last edited by Holotech Studios; 10 Jul, 2017 @ 2:13am
Julius5 11 Jul, 2017 @ 4:28pm 
I had the same problem with the orientation of the model in Maya. Turns out the camera node needs to be placed inside the joint group.
Owlcoholic 12 Jul, 2017 @ 2:05am 
Originally posted by Julius5:
I had the same problem with the orientation of the model in Maya. Turns out the camera node needs to be placed inside the joint group.
I'll try messing around with it again later. I tried to copy the example model's exact structure in terms of the joints though, including the camera, but maybe I did something wrong along the line
Julius5 12 Jul, 2017 @ 5:02pm 
Check the export settings. On the camera options just have "Export camera as lookat" checked. Everything else should not be checked. As least your not getting compile errors. I'm trying to make a video tut just covering this part of the process. I'm stuck on the texture part. Doesn't seem to export no matter what I do.
Owlcoholic 13 Jul, 2017 @ 2:28am 
I've only tried with no textures, and with a basica diffuse and normal map so don't have any tips on that sorry. If I learn anything I'll post it here
Julius5 13 Jul, 2017 @ 1:32pm 
I got the texture to work. I'm happy now.
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