FaceRig

FaceRig

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Converting older rigged models for avatars vs creating new from scratch?
Hi, I have some older models I have animated for some mod and school projects from 3DS MAX and I was wondering how it would be to convert them to work with FaceRig for learning experience?

I read through the ImporterV2_FacerigModelAndTextureDocumentation_02.pdf document and it looks like my models have some of the same geometry types and bone structures, but I would have to do a lot of renaming.

Thanks in advance.
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Showing 1-1 of 1 comments
Adina_Animaze  [developer] 14 Jul, 2017 @ 4:18am 
Hi, in order to import models into FaceRig you need to respect the naming convention so that the wizard can recognize them. There's no other way of going around this.

If you have other questions, you can also contact us at artsupport[at]holotech[dot]eu
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