FaceRig

FaceRig

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Converting Daz morphs into Facerig bones
I've been told there's no way of porting the phenome morphs from Daz models to Facerig, because they aren't reliant on bones, which is what Facerig uses for the facial movements. Is there a way to cheat this, though, like finding a way of converting the morphs into face bones for the program, or something?
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Showing 1-2 of 2 comments
xdshot 1 Oct, 2017 @ 2:02am 
Sub'd for info as well
Adina_Animaze  [developer] 2 Oct, 2017 @ 7:45am 
We certainly don't have a way to do it.
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Showing 1-2 of 2 comments
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