FaceRig

FaceRig

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Problems to define complex bones at importing model (Facerig blender import bones issue)
First, excuse my bad English, I would not ask here if I really have not exhausted all resources.

I want to create my character own character, but i can't import the .dea in the ImportWizardTool.

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From so many times that I have tried, I have come to detect that the problem is in the pairing of the bones.

When I export the model (load the Geometry file into the FaceRig Model Importer) without matching the bones, the software correctly picks up the model.

I did several tests, with my original model and with a simple test figure.

In the example that I will show you, I have created a simple figure. I parent a single bone and the ImportModelWizard validates it correctly. When adding several more bones, and parenting them in the same way (with Ctrl + P) I find that it throws an error in the process.

I read in the manual that some bones must have a specific name, but I don't think this is the case since various tutorials this bone name does not match.

Is it a bone hierarchy problem? A problem in the export settings? Maybe I am having a concept error when importing.
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one bone, works ok
image whit one bone[disk.yandex.com]

image whit tree bones (don't works)[disk.yandex.com]


Windows error 1[disk.yandex.com]
Windows error 2[disk.yandex.com]


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Thanks a lot
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Showing 1-1 of 1 comments
david_animaze  [developer] 9 Jul, 2021 @ 8:45am 
Hello! Send the model by mail to info[@]facerig[.]com so I can forward it to our artists.

Mention this Steam thread in your mail so I'll know to whom the model belongs.
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