FaceRig

FaceRig

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WarPigeon 26 Sep, 2016 @ 3:25am
The Holy Grail for Community Creators
So it seems like a video tutorial outlining the how to rig/animate/export a finished model from Blender is the Holy Grail of these forums. The devs appear to be too busy to make one, but maybe they can make a video tutorial contest to help encourage the community to make some?
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Showing 1-5 of 5 comments
76561198257355317 26 Sep, 2016 @ 4:23am 
Interesting proposal for a contest, we shall think about it, since creating a good 3D model along with a step by step tutorial might take more than a month to be made (depending how complex the model is and since not all are created the same, the steps may also vary).
Last edited by Mighty_Potato; 26 Sep, 2016 @ 4:24am
Zefnoly 2 Oct, 2016 @ 8:51am 
Not only that. There are some serious issues with the current collada exporter in Blender. My last character had lots of problems even tho I knew how to do stuff correctly (And I did) but i needed to do some extra workarounds to make it all work. I teached myself in the beginning by looking at the example models and reading the manual for quite many times.

But for now the blender devs should work on fixing that damn exporter. It sabotages my future work with facerig. Not your job facerig dev team, you have been great providing help so far ;)

The problem is that if you try to add animation keys to specific bones. The exporter will add in keys for all remaining bones after the export. While keeping the keys you added it will then also be idle keys on all other bones. And this causes issue for facerig. Since each animation file should only have keys on the specific bones for that animation.
Last edited by Zefnoly; 2 Oct, 2016 @ 8:52am
WarPigeon 4 Oct, 2016 @ 9:47pm 
Originally posted by Zefnoly:
Not only that. There are some serious issues with the current collada exporter in Blender. My last character had lots of problems even tho I knew how to do stuff correctly (And I did) but i needed to do some extra workarounds to make it all work. I teached myself in the beginning by looking at the example models and reading the manual for quite many times.

But for now the blender devs should work on fixing that damn exporter. It sabotages my future work with facerig. Not your job facerig dev team, you have been great providing help so far ;)

The problem is that if you try to add animation keys to specific bones. The exporter will add in keys for all remaining bones after the export. While keeping the keys you added it will then also be idle keys on all other bones. And this causes issue for facerig. Since each animation file should only have keys on the specific bones for that animation.

Hm, perhaps this is why people are having so many problems.

Well even if one needs to do workarounds, if there is a proper tutorial on the workaround other people should be able to do it as well. Hopefully the devs use the contest idea or some other incentive to get people to make some tutorials.
pancur 31 Oct, 2016 @ 9:08am 
Let's say it loud:

There will be no new community characters without videos and extensive documentation.

Come on, Holotech, you can do something about it!
76561198257355317 31 Oct, 2016 @ 9:17am 
We've got the documentation available here on the forum as well as support by our 3D artists.
As you can see on the workshop, users have successfully uploaded their own 3D models.
Being a small team we have to prioritize our projects, right now our artists schedule is fully booked and it takes a long time to make videos with the whole process.
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