Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But for now the blender devs should work on fixing that damn exporter. It sabotages my future work with facerig. Not your job facerig dev team, you have been great providing help so far ;)
The problem is that if you try to add animation keys to specific bones. The exporter will add in keys for all remaining bones after the export. While keeping the keys you added it will then also be idle keys on all other bones. And this causes issue for facerig. Since each animation file should only have keys on the specific bones for that animation.
Hm, perhaps this is why people are having so many problems.
Well even if one needs to do workarounds, if there is a proper tutorial on the workaround other people should be able to do it as well. Hopefully the devs use the contest idea or some other incentive to get people to make some tutorials.
There will be no new community characters without videos and extensive documentation.
Come on, Holotech, you can do something about it!
As you can see on the workshop, users have successfully uploaded their own 3D models.
Being a small team we have to prioritize our projects, right now our artists schedule is fully booked and it takes a long time to make videos with the whole process.