FaceRig

FaceRig

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Zefnoly 17 Jun, 2016 @ 11:40am
Got a conflicting problem on my latest character
Base info
Working on an improved version of my blue character where you can see the whole body on the screen. The skeleton got around 95 bones. Using advanced/new importer.

Problem
First problem
The character has this tail on his backside with around 3-4 bones which wags in the Idle1 animation. But, whenever i add in the Tongue animations (the one for taking the tongue out and the two files for moving the tongue) it makes the base tail bone get this wrong rotation. When i remove the tongue animation the tails acts like before. I have remade the tongue animations several times and i dont even touch the tail bones when this is done but it happends whenever they are inn. The tongue animations works just fine tho.

Problem 2
I also got some problems getting the expressions for "mouthopen" to work. Like corners down and up. The visimes and that for the closed mouth works just fine. But the open ones refuses to work. Cant smile while my mouth is open. Tried redoing the different animations for it with no luck.

Going to try debugging it more tomorrow but it makes me kinda frustrated. I had no problems doing this the first time. And my other greenguy on the workshop never had complications like this .it has a tail setup the same way wagging in idle and an animated tongue, stil no complicatons. And it has around same amount of bones.

I have arms left to animate but they are waiting until i have solved these issues first.
Last edited by Zefnoly; 17 Jun, 2016 @ 11:43am
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Showing 1-4 of 4 comments
Adina_Animaze  [developer] 21 Jun, 2016 @ 2:45am 
Hi Zefnoly,

Please send your animations and character in collada files to our Art team at artsupport[at]holotech[dot]eu
So they can check the issue, from what you have described, it shouldn't have occurred.
Zefnoly 21 Jun, 2016 @ 5:45am 
Originally posted by Aty:
Hi Zefnoly,

Please send your animations and character in collada files to our Art team at artsupport[at]holotech[dot]eu
So they can check the issue, from what you have described, it shouldn't have occurred.
Thanks for responding. I wil finish some stuff and send it if the same problems accours again. I was able to tune the bone amount down to 85 or something. Not sure if it helped yet. Also. Could you give me the email i should use in that time?
Adina_Animaze  [developer] 21 Jun, 2016 @ 6:32am 
The email is artsupport[at]holotech[dot]eu
We write it like that to avoid spambots, so just change the dot and at with . and @
Zefnoly 21 Jun, 2016 @ 6:53am 
Originally posted by Aty:
The email is artsupport[at]holotech[dot]eu
We write it like that to avoid spambots, so just change the dot and at with . and @
understand. thanks.
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Showing 1-4 of 4 comments
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