FaceRig

FaceRig

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Imago3d 26 Jul, 2016 @ 10:55pm
Maya Rig?
Is there a rig that we can download that has the camera and bones in the scene? I've made a scene, rigged the character, and set up the camera. It shows the camera at the base of the model and so zoomed in (no matter where I move the camera) that I need to use the zoom and pan to get it in place. (Long run on sentences... )

So, I am looking for some type of rig that shows how everything should be set up. I named all my bones properly and still get "more then 59 bones error" or some number like that. It still works, but the other problem is the textures look muddy. I don't know if this is due to the camera or what it might be.

Anyone?
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Showing 1-6 of 6 comments
76561198257355317 27 Jul, 2016 @ 12:51am 
Hi,

Have you checked all the documentation regarding creating your own 3d model here https://drive.google.com/file/d/0B0ciRKrWV2vsa0hXeHBDMzl3STA/view?
Astolpho 27 Jul, 2016 @ 6:01pm 
You mean you've gotten a rig exported from maya to work in facerig without the geometry collapsing into itself? I'd like to talk to you, if that's the case.
Imago3d 27 Jul, 2016 @ 8:49pm 
Originally posted by Mighty_Potato:
Hi,

Have you checked all the documentation regarding creating your own 3d model here https://drive.google.com/file/d/0B0ciRKrWV2vsa0hXeHBDMzl3STA/view?

I've read and did all of it. Double checked... Rechecked... Triple checked. Everything works as it's supposed to, but the camera needs to be panned around, the textures are muddy brown looking. I can't seem to get the camera in to the right spot. What version of Maya did you guys use to make the models? I'm using 2014, but if I need an older or newer version I'd like to know. Everything works just fine... It's just bad textures, and bad camera. Bones are pretty much fine, animations are fine, etc... Just not the camera.

What coordinates do you put for the Camera?
Imago3d 27 Jul, 2016 @ 8:50pm 
Originally posted by Root:
You mean you've gotten a rig exported from maya to work in facerig without the geometry collapsing into itself? I'd like to talk to you, if that's the case.

Yes, I have. But then ran in to another problem... Muddy brown textures. All I want to do is look at a developer rig to figure out where the camera is and what their exporter is doing to my textures. >.<
76561198257355317 28 Jul, 2016 @ 12:50am 
Originally posted by Imago3d:
Originally posted by Root:
You mean you've gotten a rig exported from maya to work in facerig without the geometry collapsing into itself? I'd like to talk to you, if that's the case.

Yes, I have. But then ran in to another problem... Muddy brown textures. All I want to do is look at a developer rig to figure out where the camera is and what their exporter is doing to my textures. >.<
I would recommend to send your model to artsupport[at]holotech[dot]eu so they can also check it out.
Imago3d 29 Jul, 2016 @ 6:20am 
Originally posted by Mighty_Potato:
Originally posted by Imago3d:

Yes, I have. But then ran in to another problem... Muddy brown textures. All I want to do is look at a developer rig to figure out where the camera is and what their exporter is doing to my textures. >.<
I would recommend to send your model to artsupport[at]holotech[dot]eu so they can also check it out.

Just sent it out. Hopefully, someone can tell me what is going on with it. Muddy textures and a camera that is always in the floor. >.<
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Showing 1-6 of 6 comments
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