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"Can't read script output file ( Out.txt )"
Which file format should I use to send it to you? *.dea? or the original one from 3ds max?
Send them both
THX
thank you so much for your help! That is really great!
Ok....first things first:
- Checked all materials: NO spaces or special characters found.
- Will include the bones. Which of them are 100% necessary. There are hunderets in the documentation. I just need the movement of the head and that his mouth opens and closes in ONE direction.
NO EyesAndEyebrows needful because he hasn't some,
NO Teeth movment needed,
NO Lips needed,
DO NOT need Mouth closed Right/Left needed, mouth opens only in one direction,
No tongue needed bacuse he has not one
NO visimes needful, because he is a cyborg and can only open his moth in one direction for talking
I do not know how many of them there must be, how many bone have to be connected to the first one and where to place them that it works fine.
- Which camera should I choose or which one is supported (can choose in 3dsmax between the Physical, the Target Camera or the Free one)
- Will try to import the example Yvonne so that I can take a look at her in 3ds max
To be sure that you get this mail I will write it in the steam forum, too. :-)
Thanky ou very much.
Best regards
MeK
First the status quo. Completed my character and controlled everything like for example the textures. Af´ter that I added the bones. I named them like in your Avatar Example (The Deamon Guy LINK: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=333944104 ). After that I skinned my character so the it's moving like I want. At first I exported the idle.dea. After that I animated the must have (Head_leanleftToRight, Head_twistLeftToRight, Head_upToDown). The Import/Export worked very good. But after trying to choose my character, FaceRig crashes and I get the following massage:
-------------------------------------------------------------------------------------------------------------------------------
STACK DUMP saved in
E:\Games\Steam\steamapps\common\FaceRig\Bin\FaceRig_stack_2016-08-14_02-18-39.dmp
EXCEPTION: Access violation while 'reading from' address 0x0 at address 0xb76ec3
SegGs=0x2b SegFs=0x53 SegEs=0x2b SegDs=0x2b
Edi=0x146fb360 Esi=0x17e83f88 Ebx=0x478b3f0
Edx=0x80fca58 Ecx=0x0 Eax=0x80fca58
Ebp=0x1cfd8fc Eip=0xb76ec3 SegCs=0x23
EFlags=0x10246 Esp=0x1cfd8ec SegSs=0x2b
Dr0=0x0 Dr1=0x0 Dr2=0x0
Dr3=0x0 Dr7=0x0 Dr7=0x0
SymInit: Symbol-SearchPath: 'E:\GAMES\STEAM\STEAMAPPS\COMMON\FACERIG\BIN\;.;E:\Games\Steam\steamapps\common\FaceRig;E:\Games\Steam\steamapps\common\FaceRig\Bin;C:\WINDOWS;C:\WINDOWS\system32;', symOptions: 210, UserName: 'MeK'
DbgHelpPath: 'C:\WINDOWS\SYSTEM32\DbgHelp.dll'
DbgHelpVersion: '6.2.0'
OS-Version: 6.2.9200 () 0x100-0x1
---CallStack---
00B76EC3 (FaceRig): (filename not available): (function-name not available)
00B761F2 (FaceRig): (filename not available): (function-name not available)
00CD1311 (FaceRig): (filename not available): (function-name not available)
00BE26F7 (FaceRig): (filename not available): (function-name not available)
00C2198C (FaceRig): (filename not available): (function-name not available)
00BCD16D (FaceRig): (filename not available): (function-name not available)
00D358CA (FaceRig): (filename not available): (function-name not available)
761638F4 (KERNEL32): (filename not available): BaseThreadInitThunk
77345DE3 (ntdll): (filename not available): RtlUnicodeStringToInteger
77345DAE (ntdll): (filename not available): RtlUnicodeStringToInteger
-------------------------------------------------------------------------------------------------------------------------------
Thank you very much for your help.
Best regards
MeK
Also cause this is largely part of 3D avatar making, I'll move it to that topic.
Best regards
The unhandled exception seems to originate from the lack of mapping coordinates for at least one of the meshes of the model. As stated in the documentation all geometry must have mapping coordinates. Please make at least a planar projection or something like that in order to have mapping. All geometry must be have reseted transforms (position, rotation, scale), must have mapping, skinning (could be rigid for simplicity), and must have a valid shader name using a texture. Please iterate on a simple model complying the import rules.
Thanks!