FaceRig

FaceRig

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mo-e 3 May, 2016 @ 11:07am
Problem With Axis Conversion Maya/facerig
Hi,

I need some help to convert my avatar (fully textured, this part works well in "import wizard" and rigged) made in maya into facerig. The node camera doesn't seem to work. In facerig, i don't see my model. the y-axis of my camera is towards the y axis of my avatar like it's said in the documentation , i try also the "Avatar configuration file" trying all the axes (set_head_axis y/x/z) but it doesn't change the orientation in facerig. I am respecting the documentation file so i don't understand the problem.
Is it a problem ,in maya, if the camera node is turned at 180° or the rigged model ?

somebody can help please :( ?

thks,

Morgane
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76561198257355317 9 May, 2016 @ 12:49am 
Hello,

We were on a short holiday up until now, have you managed to solve this? If not, please write to artsupport[at]holotech[dot]eu, you can even send your model , so that our artists can check it out and provide feedback.
mo-e 9 May, 2016 @ 7:39am 
thank you for your answer, i sent an email with my model ;)
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