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You can share the character via the Steam Workshop (but please remember to read Steam's legal documents about the content that you post on the Workshop because we've been told that some creators do not agree with some of those clauses) or on the fan-site facerig.us ( Holotech Studios does not run facerig.us, it is an independent fan-site)
So there are no constraints on the facial joints? I might be able to re-create the morphs I currently use for my characters assuming the tools allow me to define the positions of the joints for each expression.
I haven't gotten into live 2d yet but it looks like the facials are driven by a set maximum points that define the expression as if its a morph target.
I'll have to read the details on the legal using the steam workshop. I'm the copyright holder of the character and while I'm ok with FREE sharing I'm not sure how I feel about other profiting off my work. Thanks for the heads up!
Basically you will have to create all kinds animations ( base animations, additive animations) that correspond to certain expressions. The tools that you use are your own. FaceRig just imports the collada files that you have created in your animation tool of choice.
For more art related questions mail artsupport[at]holotech[dot]eu
Cool thanks :D