FaceRig

FaceRig

View Stats:
Question about Physics for Hair
I've seen more than one way to move hair in a non-static context in Facerig so far. The bluegreen-haired 3D anime girl has a separate prop for the behaving hair, while other models that have it are built into the model. I'm almost certain this is done via bones, but I'm curious as to how to implement these features onto a model for Facerig (and I guess, in general).

I'm sure its something basic I'm missing, but I'd like to get that "chandelier" effect, and I'm interested in how to set that up.
< >
Showing 1-2 of 2 comments
Holotech Studios  [developer] 1 Jan, 2016 @ 3:46am 
Hello. those are the inertia bones and they should be documented in the avatar import documentation.

mail artsupport[at]holotech[dot]eu formore info.
[Jmelt] Kurisu 1 Jan, 2016 @ 7:04am 
Thank you.
< >
Showing 1-2 of 2 comments
Per page: 1530 50