FaceRig

FaceRig

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arc_ 10 Jan, 2016 @ 8:33am
Icon/description for custom avatars?
With the help of the extensive included documentation and the import wizard, I was able to easily add my own avatar into FaceRig. I could also set its name in cc_names_X.cfg and its thumbnail by creating an ico_X.png (the latter is not officially documented, would be nice if it were added).

What I couldn't figure however is how to set the avatar's description and the large image that appears to the left of it. These are not mentioned in the documentation at all, and the import wizard also doesn't let you specify them. Is it possible to set these up for a custom avatar, and if yes, how?
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MihaiPreda 11 Jan, 2016 @ 1:21am 
Hi,

In order to be easily found in the avatar list, the avatar must have an icon image file and two *.cfg file.
The icon must be a png square image, by the power of two dimensions, something like 256/256. The icon must be named “ico_”+the_avatar_name+”.png”.

The *.cfg files enable additional features, such as setting a friendly name for your avatar. This name will be used by the search by name function in FaceRig avatar browser window.
In order to set a friendly name a text file named “cc_names_”+ the_avatar_name+”.cfg” must be created. This file should contain the following command line:
set_friendly_name the_avatar_name 'the_avatar_friendly_name'.
Beware of the fact the friendly name must be encompased by the quote symbol '.
In order to add a descriptive text for the avatar the following command line must be used:
set_avatar_skin_description the_avatar_name default 'the_avatar_description' where the avatar description is a text of your liking and "default" parameter represents the skin name (you can have multiple skins for a single avatar).
You can use this feature to add licensing info regarding the avatar.
arc_ 11 Jan, 2016 @ 11:13am 
With set_avatar_skin_description I was indeed able to add a description. Thank you!

I already had a 256x256 ico_<avatar>.png file and FaceRig does recognize it, but it's only displayed in the bottom list in the avatar gallery. When I select the avatar, the friendly name and description are displayed at the top, but the large icon square stays empty. Do you know how I can fill this one in as well?
MihaiPreda 18 Jan, 2016 @ 5:06am 
Hi arc_,

Could send us your data to see what's the problem? From what you are describing it should work, so we need to take a look to see what is happening
arc_ 18 Jan, 2016 @ 10:55am 
Sure, here you go: https://dl.dropboxusercontent.com/u/60681258/maidrig.zip

Thanks in advance for checking it.
Carmen the Human Minion  [developer] 21 Jan, 2016 @ 5:54am 
Hi arc_

We looked on your data and we discovered the problem. You should remove the next command line from the cc_names_X.cfg files:
set_skin_for_avatar [avatar_name] Default Default

This command sets a friendly name for a skin, but also registers a skin for an avatar. When we register a skin for an avatar we then look for a specific icon path for the skin: ico_[avatar_name]$[skin_name].png.

So in your case, the small icon in the gallery was loaded from ico_[avatar_name].png, and the large icon from ico_[avatar_name]$default.png.

At the moment, set_skin_for_avatar command should be used only to define a friendly name for other skins than the default one. We will also think of a solution to overcome issues like the one you reported.

Thanks for sending us your data and helping us improving the custom avatar import flow. :)
Last edited by Carmen the Human Minion; 21 Jan, 2016 @ 6:01am
arc_ 21 Jan, 2016 @ 1:27pm 
I removed the line and the large icon is now properly showing. Thanks once again.

The thing is: that line is put there automatically by the import wizard. As soon as you start the program, there is already a "Default Skin" predefined which cannot be removed. And I didn't know that you should manually remove the line if you have no skins, since as mentioned, the documentation does not say anything whatsoever about the icon files and the cc_names.cfg. I hope this can be added in a future version :)
Last edited by arc_; 21 Jan, 2016 @ 1:28pm
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