FaceRig

FaceRig

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conjoh 29 Jan, 2016 @ 5:43am
Made three of physics bones,works only one bone.
here is a my bone tree.
http://images.akamai.steamusercontent.com/ugc/361780307227067650/98827EFE14D731DCDE93C82CCF7BE0093ED10466/
in this case,only HairC_Child will be swinging. if I delete HairCenter_planeNormal locator,then HairR_Child begins to swing.and then delete HairRight_planeNormal,HairL_Child will wake up.
I WANNA SWING THEM AT A TIME!
so What's am I wrong with it?
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Showing 1-7 of 7 comments
76561198257355317 29 Jan, 2016 @ 5:46am 
Hi, our 3D artists will take a look at this.
MihaiPreda 29 Jan, 2016 @ 6:22am 
Hi Conjoh,

Your bone set-up seems fine, it should work. Please send us the skeleton to see what's happening.
FurRiffic 4 Feb, 2016 @ 11:38am 
Hid the download link for privacy. Devs and mods can still see it though
MihaiPreda 10 Feb, 2016 @ 8:24am 
Hi Conjoh,

I've made a test with your data and discovered a bug related with the physics bones definition in the import script. A corrected version will be available next Tuesday (February 16th).
Sorry for the inconvenience.
conjoh 19 Feb, 2016 @ 11:26pm 
It solved at build 14 importer.thank you.
レンにゃ 15 Mar, 2016 @ 1:20am 
Originally posted by conjoh:
It solved at build 14 importer.thank you.
Please tell me. Where can build14 be downloaded?
76561198257355317 16 Mar, 2016 @ 6:50am 
Originally posted by レンにゃ:
Originally posted by conjoh:
It solved at build 14 importer.thank you.
Please tell me. Where can build14 be downloaded?

I think conjoh was referring to the latest update to the Importer at that time.
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Showing 1-7 of 7 comments
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