FaceRig

FaceRig

View Stats:
Narasette 29 Nov, 2015 @ 8:36am
PLEASE HELP !! I have weird eye rotation animation in facerig
so after I made the character complete (still missing some texture for shader thought) and i start to animating my model by testing the simple animation like mouth open and close ,head rotate ting and eye rolling left to right and up and down


the problem seem to happen with the eye animation in blender my eye rotating separately in their own pivot correctly (i also check the same file in maya) until i import this animation to Facerig the eye rotating seem to rotate like the pivot is between them (maybe rotating from the pivot as same as BipHead bone) and the model eye is poke out of their eye hole




what it should be

http://upic.me/show/57329572

what it is

http://upic.me/show/57329571
< >
Showing 1-2 of 2 comments
Holotech Studios  [developer] 3 Dec, 2015 @ 12:58am 
Can you share the source data with our art team ( mail a link at artsupport[at]holotech[dot]eu) ?
Narasette 3 Dec, 2015 @ 11:49am 

it's really a shame I discover that I use the wrong skinning and animating method even though it's point out in the document so the my model is not a linear interpolation (in this case i just figure out blender use quaternion interpolation and rotation as default)

as soon as i know this the most problem that i got is solved

:steamhappy:
< >
Showing 1-2 of 2 comments
Per page: 1530 50