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Usually, if the avatar doesn't move, it's due to a misname animation file or bones in the skeleton. Beware that Facerig importer is case sensitive so correct case is required.
The framing problem could be caused by a bad placement of camera in idle animation.
This animation is the only one writing transformations for camera bone.
the animation seem to move after i found out that i miss a couple of vertex unbind but i can't still solve the camera problem