FaceRig

FaceRig

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Epiok Queen 15 Oct, 2014 @ 1:21am
Do DazStudio Models work with this?
just wondering if the daz studio models and such can be imported to work with this program their havely cumstom modles that use cr2 and obj formats?
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Holotech Studios  [developer] 15 Oct, 2014 @ 1:58am 
If you alter the models so that they fit our import pipeline, it does not matter if the original models were made/skinned/animated in Max, Maya, Cinema4d, Belnder, DAZ, FUSE etc., they will work.

Mind you, yhey most likely won't work "out of the box" though, but with some alterations made so that they fit the input format and skeleton layout as described in the import documentation, they will work.

Further down the line we may get more resources to write some custom importers to further reduce the amount of extra tweaks needed, but right now the import process is a "one size fits all" thing.
Epiok Queen 15 Oct, 2014 @ 6:24am 
Originally posted by Holotech Studios:
If you alter the models so that they fit our import pipeline, it does not matter if the original models were made/skinned/animated in Max, Maya, Cinema4d, Belnder, DAZ, FUSE etc., they will work.

Mind you, yhey most likely won't work "out of the box" though, but with some alterations made so that they fit the input format and skeleton layout as described in the import documentation, they will work.

Further down the line we may get more resources to write some custom importers to further reduce the amount of extra tweaks needed, but right now the import process is a "one size fits all" thing.


great thaats just what i was hoping to hear thank you for the fast reply :3
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Date Posted: 15 Oct, 2014 @ 1:21am
Posts: 2