FaceRig

FaceRig

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Adina_Animaze  [developer] 12 Mar, 2018 @ 9:03am
Getting started with Live2D & useful links
This forum section is dedicated to discussing community creations built using Live2D Cubism technology.

https://www.youtube.com/watch?v=IINyowbMqJI

Hello awesome people!
As many of you know, we've updated the Live2D module with Cubism Editor 3.
that is why we are also updating the links in this post to fit with the new update.

Here are the links to the documentation, and other resources to get you started:

1. Dowload page for the Live2D Cubism Editor and sample data:
http://www.live2d.com/en/products/cubism3
http://docs.live2d.com/en/cubism-editor-manual/sample-model/

2. Official manual of Cubism Editor.
http://docs.live2d.com/en/cubism-editor-manual/top/

3.Official Tutorial series for the Cubism Editor on YouTube:
https://www.youtube.com/watch?v=Z-GxdkXNroI&list=PLqbLt-S6_fh7pxcasSMzeDjc9K5KPWE9H

4. Guide for preparing the data for importing in FaceRig :
English, version 1.0
https://drive.google.com/file/d/1cdR_3jkY8mAS1d1h1u3BeWjtXuKirpT-/view?usp=sharing
JPN, version 1.0
https://drive.google.com/file/d/0B-99Ww6ro_aodkhET1lwWFVFQTQ/view?usp=sharing
Note: the latest English version of the document above comes with the program, if you purchase the Live2D Module. The version that comes with the program is always up-to-date, the version in this forum link may become outdated.

5. Please keep in mind that the Live2D Cubism SDK used in FaceRig is the 3rd version

6. Legal notices for using the Live2d Sample avatars: http://www.live2d.com/eula/live2d-free-material-license-agreement_en.html

7. Live2D Technology website (English) :
http://www.live2d.com/en/

8. Source data for our Gogu the Rabbit Workshop avatar (NOTE: It was made for Live2D ubism Edior 2.1)
https://drive.google.com/file/d/0B-99Ww6ro_aoUEJieDBxNUtCZFk/view?usp=sharing

Note specifically for workshop items : Creators, please try and use unique names for the your Live2D avatars, otherwise, if they are too generic, they can overwrite each other when they are copied to the FaceRig Data Folder :). You can set the friendly name string to pretty much whatever you like, and that will be what appears in the Avatar browser within FaceRig, but consider that the avatar actual file name from the disk should be unique to your avatar to avoid name collision for avatars downloaded from the Steam Workshop.

Last edited by Adina_Animaze; 3 May, 2018 @ 5:37am
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cubism 4.0 doesn't have sdk 2.1 option... what should I do?
Sue 20 Sep, 2019 @ 4:28am 
Originally posted by broke since renaissance:
cubism 4.0 doesn't have sdk 2.1 option... what should I do?

Facerig supports Cubism 4 models now so you can export to SDK 4.0.
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