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You’re not using Unity3D? Unity3D games run out of the box without having to install anything.
My system is well within specs (Alienware Steam Machine R2, Intel 6th gen i5 6400T up to 2.8 GHz, 8GB DDR4 at 2133MHz - 1 DIMM, Nvidia GTX 960 GPU 4GB GDDR5, Steam OS 2.0 update 1:2.98 in Big Picture) and I'm fine with running at a lower resolution if I could :/
I tried to lower the resolution, but it only fills a fraction of the screen (my TV is 1080 native, when I switched to 1280x720 in the game settings, it shrank the game down to 720, but it was only on the bottom left 1280x720, the rest had a frozen image of what was on the screen before I clicked apply). When I exited out of the game and tried to get back in, it was still shrunk, but when I got to where the main menu should show up, it wasn't there (just the background screen of the city), so it was unplayable. I ended up editing the prefs manually to get me back to 1080 res.
[EDIT]: Never mind about the performance issues, they might have had something to do with switching between desktop mode and big picture mode because once I shut the whole system down and booted it back up, the game ran like a champ!
Thanks so much for making this game available for Linux!
This is the first game i ever had a problem with... I'm not sure how to proceed
I played yesterday evening shortly after release without any issues, but this evening I am getting the grey screen issue. Background music plays but there is no output displayed (other than grey) and clicking/pressing randomly doesn't appear to do anything. Alt+F4 works cleanly so it seems to be responsive in some way.
output_log.txt is not being generated in steamapps/common/Hover/hover_Data/ but Player.log is being generated in ~/.config/unity3d/FustyGame/Hover/Player.log and I have uploaded it here: http://p.of.je/dda06206
It looks like a change was made today - https://steamdb.info/app/280180/history/ - I wonder if that broke anything?
Running x86_64 Gentoo with nvidia-drivers-381.22, xorg-server-1.19.2 and kernel 4.9.16-gentoo.
Edit at 19:50 GMT+1:
I can get it running again by editing ~/.config/unity3d/FustyGame/Hover/prefs and changing:
<pref name="FullScreen" type="int">1</pref>
<pref name="Screenmanager Is Fullscreen mode" type="int">1</pref>
To:
<pref name="FullScreen" type="int">0</pref>
<pref name="Screenmanager Is Fullscreen mode" type="int">0</pref>
This loads the game in a tiny window which can be maximised and set back to fullscreen in the menu at runtime. It breaks again on each reload of the game but the fix works each time.
A small correction to my previous post: It doesn't actually break on every reload. Sometimes the setting persists and you can just start the game, resize the tiny window and set your desired fullscreen/whatever preferences.
Either way, when it does break you can re-fix it with the prefs file!
I think some people had this issue they said that you need to switch back to Windowed mode (ALT+ENTER or modify the PlayerSettings pref)
Interesting. So only the desktop enviroment that Canonical decided to kill works. I gues Unity 3D loves Unity DE.
Here's an ugly one-liner to automate that a little:
What are you guys using npm for?