Hover
it's a gabe 17 Mar, 2018 @ 10:42am
Game still crashes after most recent update
As the title suggests, the game still crashes when quitting. If I remember correctly, that's why achievements weren't working before, so will it be fixed?
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tengereszgyalogos 18 Mar, 2018 @ 9:20am 
Hi,

This thread might be closest to my issue:

The game worked perfectly until the last update on 17 March 2018. After that it does not start properly.

The music keeps playing but there is only a gray screen. No logos, no background picture, no menu.
I tried every possible standard troubleshooting option for steam (disabling steam overlay, reinstall game, reinstall steam, logout-login steam to refresh, delete download cache etc.).

I use Debian 9 (Linux) with an Intel core2 quad cpu, 8 GB RAM, nVidia GTX 750 Ti (the game worked well before the patch). Just installed the latest proprietary driver. Every game works with steam except this one therefore the cause should not be steam nor driver issue.

I really like the game therefore waiting for a solution.
tengereszgyalogos 23 Mar, 2018 @ 7:20am 
Hi again,

Nevermind, I found this forum entry here - and it solved the issue:

Originally posted by l_bratch:
I am getting the grey screen issue too. (But it doesn't fade to darker grey/black.)

I played yesterday evening shortly after release without any issues, but this evening I am getting the grey screen issue. Background music plays but there is no output displayed (other than grey) and clicking/pressing randomly doesn't appear to do anything. Alt+F4 works cleanly so it seems to be responsive in some way.

output_log.txt is not being generated in steamapps/common/Hover/hover_Data/ but Player.log is being generated in ~/.config/unity3d/FustyGame/Hover/Player.log and I have uploaded it here: http://p.of.je/dda06206

It looks like a change was made today - https://steamdb.info/app/280180/history/ - I wonder if that broke anything?

Running x86_64 Gentoo with nvidia-drivers-381.22, xorg-server-1.19.2 and kernel 4.9.16-gentoo.

Edit at 19:50 GMT+1:

I can get it running again by editing ~/.config/unity3d/FustyGame/Hover/prefs and changing:

<pref name="FullScreen" type="int">1</pref>
<pref name="Screenmanager Is Fullscreen mode" type="int">1</pref>

To:

<pref name="FullScreen" type="int">0</pref>
<pref name="Screenmanager Is Fullscreen mode" type="int">0</pref>

This loads the game in a tiny window which can be maximised and set back to fullscreen in the menu at runtime. It breaks again on each reload of the game but the fix works each time.
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