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I would love to see more of the map developed so I can continue to make even more routes.
The current secuboxes don't seem all that scary, and are easy to avoid. I for one would love to see a real bigger threat in the world that experienced gamers should look out for.
I would also like to see an option/hotkey to turn off the HUD
Sure there are tweaks for better gameplay, however it still lacks enough content
The other map was larger and really gave a bigger sense for exploration, now it feels very cramped and it takes away from the feeling of freedom the old map had
That is my opinion.
Thanks,
FallenWings - PCG Mayfie(In Game).
We did. If you have not received one, there is something wrong. Tell us more in private.
1) Music. The new tracks from Naganuma will lend variety and longeivity to the game.
2) Map size. The old map may have been laggy, but it was busy and had a metric ♥♥♥♥♥♥♥ to do. In comparison, the new map may feel glorious but it has a distinct lack of ♥♥♥♥ to do. These ungodly drops into the game's rubbish dumps feel like wasted space.
3) Secuboxes. The old behaviour was much better. Cams block your route if detected, if you're holding contraband release the kraken... uh... secuboxes. I see what you want however - maybe have a notoriety setting where getting caught by cameras raises suspicion, and at max suspicion they deploy a secubox? Maybe a way to lower suspicion in many ways? Secuboxes have been responsible for the breaking of many an awesome grind line and making like a tree and leaving to evade the secuboxes.
To be honest, I was never really expecting Hover to be a game that I play all the time. I was basically expecting it to be what Jet Set Radio or Mirror's Edge are for me: games that I will revist and play through every now and then because they're fantastic self-contained experiences, but that I won't play all the time forever for the same reason. The multiplayer aspect of Hover might make it a different story, and if I get really good multiplayer that I want to play all the time on top of the core city-navigating parkour game experience I'll be plenty happy, but when you get right down to it that's not what I'm here for. As for what I am here for, I'll pop off a brief list of stuff I'm hoping for/looking forward to in the eventual full game:
-A more complete campaign structure with a storyline and overarching goals beyond just doing missions for XP.
-More involved and robust character progression with level-up options that are a little more meaningful and interesting than the basic stat upgrades we have now.
-A larger city to run around in, natch.
-Some more types of side missions and collectables and stuff, preferably ones that go a little further with mission structures than what we have now. I'm kind of hoping we'll eventually see some discrete parkour/platforming levels that take place in their own areas outside of the open world. The stealth stuff sounds like it might be a good step in this direction, although I hope being stealthy doesn't conflict too much with going fast.
-More engaging multiplayer content. Right now multiplayer basically just feels like single player except there are some other folks bouncing around the city with you and you can maybe chat with them if you feel like it, which is neat and all but kind of barebones. I guess you can maybe sort of run missions with other people and compete for the best times and stuff, but it's not enough. Like I said, multiplayer isn't the main draw for me, but I'd still like to have more ways to engage with other players and incentives for doing so.
As far as I know virtually all of that stuff is already slated to happen eventually, so it all comes back down to this: just keep making the game! I really want Hover to be good, and I don't mind waiting as long as it takes to make it good. Right now you've got a game that's in Early Access with a limited amount of content, and that means players are eventually going to exhaust that content and move onto something else unless and until you can draw them back with a bunch of shiny new stuff. It's just the nature of the beast. For now you just gotta roll with it and make sure they'll have something cool to come back to once the game is ready for them.
I've noticed you're able to scan Security Cameras, although all they give you is a screen that displays a ton of "ERROR"s in the resulting textbox. I don't recall if any of the ones I scanned gave EXP, but if they aren't designed to already, why not make scanning Security Cameras give the player EXP? It doesn't have to be a lot; maybe make the yield as much as the anti-propaganda signs, but don't allow more EXP to be gained from the same camera.
On the topic of anti-propaganda signs, it seems a bit tricky to break them on a number of occasions, and the amount of Energy lost due to failing to break them is too significant to want to keep trying. It's also not very apparent that running into them at high speed (15 mph break point?) will break them, as all you have to go on is the one series of textboxes that trigger by crashing into the one sign at the bottom of the City. From what I remember, that series of textboxes doesn't make it very clear that you need to be going fast to break them, and they don't make much of an emphasis on having the player run into them to get rewarded.
To summarise: I enjoy the game as it currently is, but it's still lacking content that would make me want to keep playing for hours on end. It doesn't need to add a substantial amount of things to do; rather it probably needs one or two things that don't get tiresome or that give a reward that feels worth it. For example, the GameGirls are a fun collectible to look around for, and they are the biggest EXP-givers outside of first-time missions; whereas the anti-propaganda signs are often tough to break with particular Gamer builds, and the EXP they give do not feel worth it once they do break.
With all that said, I anxiously await for more development in Hover. It's really fun and a joy to play, and I imagine the final product will be all that and more. Keep up the good work, guys!
^1000x you sold this game as a sucessor to jet grind radio and its NOTHING at all like it.
and lose the stupid rewind button! what are we all mentally challenged?
This game is not Jet Set Radio. It never said it would be such. It's a game inspired by JSR and ME, but it is it's own game from it's own universe with it's own story and characters.
And kindly do not be offensive on these forums. Acts like those will not be accepted and will eventually lead to a ban.