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For production, I usually use a local asteroid field (+50% labor) planet with a lot of space and/or moons and import titanium, supercarbons, iron (+30% support ship production), aluminum, and ideally hydrocarbons (+50% labor).
For money, focus on colonizing T1 textiles/electronics and other money producing planets to export to your T2s for level up. There are no % bonuses to money so you can safely export them to any planet you want to level. I also attach 1 morphic materials from asteroids to each of these T1 planets for an extra 150k and to fill up their pressure cap.
FTL energy can be a limiting factor in the early game but goes away if you have an FTl planet and/or enough gates and reactors. The anomaly scanning reward of a free gate/+1 FTL energy generation is also very good for you (note: these free gates do not use your FTL production or have a maintenance cost that I can tell)