Star Ruler 2

Star Ruler 2

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Delphi 3 Dec, 2019 @ 8:24pm
Conflicting Files in Mods
I have two mods that will not enable simultaneously. I get an error message talking about three scripts that conflict. Having some experience with script merger programs (i.e.KDiff) I compared the scripts and changed them so that they are exactly alike. However, I still get the error saying these files are conflicting. I put them back into KDiff and they are exactly alike now, so I am not sure why I would get the error message. Does "conflicting files" have a different meaning in SR2 than in other games? Maybe it doesn't necessarily mean the files are not alike.
Thanks for your help
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Thy Reaper  [developer] 3 Dec, 2019 @ 8:50pm 
SR2 doesn't do merging, where you're probably more familiar with that term. Conflicting files for SR2 just means multiple mods have the same file in a way the game can't resolve. Delete the duplicates after merging them yourself, and they should all work.
Delphi 4 Dec, 2019 @ 8:16pm 
Thanks Reaper. Let me make sure I understand what you are saying so i don't make a mistake. Lets say I get a conflicting file error on script newgame.as. I locate the two mods that have that script and merge the two files into one (in essence make both files the same), then I delete that script in one of the mods. Is that right? Won't the mod that no longer has the file look for it when the game runs and crash when it can't find it?
Thy Reaper  [developer] 4 Dec, 2019 @ 8:25pm 
That's correct. The mods don't look for files in their own directories, they look for them in a virtual directory made of having the mods 'overlay' their files onto the base mod (e.g. the default game).
Delphi 5 Dec, 2019 @ 12:14pm 
Thanks Reaper. I have a couple other mods that have conflicts. I will look into doing that with those mods. By the way, does it matter in which mod I delete the conflicting file?
Last edited by Delphi; 5 Dec, 2019 @ 12:18pm
dolynick 5 Dec, 2019 @ 1:23pm 
Originally posted by Delphi:
Thanks Reaper. I have a couple other mods that have conflicts. I will look into doing that with those mods. By the way, does it matter in which mod I delete the conflicting file?

Your best bet is to create a new mod and copy all the mods in, resolving/combining conflicts as you go.

Trying to edit individual mods toward this end is a good way to simply screw up the source mods as well.
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