Star Ruler 2

Star Ruler 2

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HUNTER 19 May, 2016 @ 2:55am
Please make players free from card market, voting stress. Here is my OP
Hello!

At first, sorry for my english.



In this game.

Players must have attention to the card market, and vote continusly.


But, its really annoying, It distrub concentrating to the other contents.

I have a lot to do already, I don't wanna pause game every 10~30 seconds.
(there are up rightward mini cards indicator, but its not enough.)

Really hard to check the card market and vote continusly.

If you don't want to missing cards or vote, you should meditate it your mind
every 10 seconds or seconds by seconds!! :(

I think that is the biggest shortcomings of this game.

I'm not multicore-brain human.

I have some idea to solve this problem.



OP.

Card market

Change cycle of cards every 5 mins with more cards, instead of every 30 seconds
And alarm the player, when 30 seconds left.

Player bid his infulence to desired cards, if another player bid it, Randomly sold to one when end of market cycle.
(I thought about auction, but it could make another annoying too(like voting), just randomly sell to a bider is better option.)

Player can bid many cards exceed his total infulence.
Using bid with order of prority. 1,2,3,4.....

When cycle ends, fill the cards and pricedown as existing mechanism.

Now, player get free from the annoying.

They only check the cards market, every 5 mins when he feel free to check it!



Vote.

If the player spent most infulence in a vote, inform that to the down rightside indicater with the colors.
(ex. Yes-green, Yes with player spent most infulence-bright green
No -red, No with player spent most infulence-bright red
Or using some marks.)

When, voting situation chaged, alarem the players to easily recognize it!
(with beef sound, or glitting icons anyway.)

And add icons or colors to inform to the players, if he used infulence to the vote. too.
(for easily note that, the player keep eyes on it)

If a player or ai using callout or leverage to me, it should be alarmed too.

Player should know that infomation without entering vote screen.

I don't want to enter voting screen everytime, when another players vote . :(



It could not a best option.

But please make players free from that pain.
Last edited by HUNTER; 19 May, 2016 @ 3:35am
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Showing 1-5 of 5 comments
IllyiaSvara 19 May, 2016 @ 4:02am 
1 : Don't try to do everything constantly if you are not going for a diplo victory or trying to gather enough for annex systems/multiple planet annexs you do not need to constantly buy cards

2: Where over information is available in the overlay on the right hand screen, click the 3 dots. This will enable you to select what appears there, one of the options shows the cards currently on the market and allow you to buy them without needing to change screen.

3: Unless your running at x5 or x10 you can't miss a vote without manually dismissing it from your screen. You do not need to vote in everything. You should not be voting in everything. You also do not need to be checking constantly since it tells you if its positive or negative on the popup. The only reason to go into the screen is to apply a card. If you are constantly needing to go in to apply cards, perhaps this is more a problem with how your empire isn't geared towards such a thing, indicating you should only be doing ones you need not just want but need.

4: Once more do not try to do everything. In any and all real time games there are multiple ways forward, you can not however do all of them. You have to pick your main focus and the others become secondary. Trying to do everything in a strategy game is a surefire way to be unable to do anything. Focus on what your aiming for.
evilcherry 20 May, 2016 @ 3:09am 
An audible alarm with a screen shake and a flashing icon when anything important changed will be the best solution. I can understand timing stress when there was a time everyone installed a timer UI on WOW for some very specific encounters.

That said the change to auction system is wholly unnecessary, and changes the dynamics of the game too much. You might not notice but the current system is a dutch auction - which found its way into video gaming via boardgaming. The current system ensures that cards have a chance to be picked up once cheap enough. Your system leaves it 100% to chance.
HUNTER 21 May, 2016 @ 11:19pm 
I played after read your opnion.

I set my mind free, and decide always not care about these cards.

Then, It's not problems for me anymore.

Thank you for your opinion it was really helpful! :steamhappy:
Ruges 11 Jan, 2017 @ 5:24pm 
I do agree with the card market changing too fast at 30 secounds. It allows the AI to get the best deals and the best cards at 30 secounds unless the player was to check it every 30 secounds themselfs. I dont mind the dutch system, but increase it up to 5 minutes, so the player only needs to check it every 5 minutes. Would probably need to balance the viewed cards up to 30-50 instead of 8 to make it near the same system.

And I will say the card portion of the game is my least favorite thing about the game. Bordering on making my dislike the game. I almost feel SR1 is the better game because of this.
dolynick 12 Jan, 2017 @ 7:08am 
Monitoring the card pool is not bad at all once you open the influence overlay on the main screen. Then you only have to switch to the vote tabs when you actually want to play a card. A simple solution would be to have this overlay active by default instead of the player having to add it every game.
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