GearCity

GearCity

View Stats:
 This topic has been pinned, so it's probably important
Eric.B  [developer] 1 Dec, 2019 @ 9:46pm
Report Small Bugs Here If You Do Not Wish to Create Your Own Threads.
We prefer folks post in their own threads when reporting bugs, or post in threads with the same issue. But in case you do not want to make a separate thread, this is a place for you to report any small issues you run across.

So if you run into small bugs, please post them here. Screenshots are helpful as well. (F12 if running in Steam, Print Screen then /GearCity/GearCity/Screenshots folder if not.)

What is a small bug? Mostly GUI or text errors. If it affects gameplay, is a crash, is something requiring significant gameplay, is rare, or complex, it's best to make a separate thread, as their may be some discussion on how to duplicate the issue.

Some helpful links:
Sending Save Games[wiki.gearcity.info]
Sending Log Files[wiki.gearcity.info]
Getting to install folder for screenshots (GearCity/GearCity/Screenshots folder).[wiki.gearcity.info]
Last edited by Eric.B; 1 Dec, 2019 @ 11:35pm
< >
Showing 136-150 of 566 comments
found a small niche bug; if you design a vehicle with an extended development time, like 60-70 months, and then later quick trim it, it will make that trim take like 52 months itself. can be avoided by manually going into the trim design and just confirming it, where they then take the normal amount of time (4-6 months), but something is definitely going a bit silly there!
Originally posted by zanni:
found a small niche bug; if you design a vehicle with an extended development time, like 60-70 months, and then later quick trim it, it will make that trim take like 52 months itself. can be avoided by manually going into the trim design and just confirming it, where they then take the normal amount of time (4-6 months), but something is definitely going a bit silly there!
wait, no, they say theyll take 4-6 months if you do it manually, but they actually take like 40 once its confirmed. i think it might be that the trim cost is based on original design's time?
Eric.B  [developer] 12 Apr, 2020 @ 1:08am 
Originally posted by zanni:
Originally posted by zanni:
found a small niche bug; if you design a vehicle with an extended development time, like 60-70 months, and then later quick trim it, it will make that trim take like 52 months itself. can be avoided by manually going into the trim design and just confirming it, where they then take the normal amount of time (4-6 months), but something is definitely going a bit silly there!
wait, no, they say theyll take 4-6 months if you do it manually, but they actually take like 40 once its confirmed. i think it might be that the trim cost is based on original design's time?


Yes, there is a system in place that should prevent the trim from coming out before the base model. If it doesn't, let me know.

I probably should clean up the "finish" times though. So I will make a note of it.
Last edited by Eric.B; 12 Apr, 2020 @ 1:09am
The Hoffgod 12 Apr, 2020 @ 7:18am 
Just found something that is either a bug or a poor way of describing something, but it seems the engine size limit for racing series isn't inclusive. Algorithm 1 has an engine size limit of 183 ci, which I read to mean that 183 ci is the largest an engine can be for A1. So I build a 183 ci V8 with a power stage 1 turbo. Turns out I can't use it, it's too big.
Eric.B  [developer] 12 Apr, 2020 @ 8:48am 
Originally posted by The Hoffgod:
Just found something that is either a bug or a poor way of describing something, but it seems the engine size limit for racing series isn't inclusive. Algorithm 1 has an engine size limit of 183 ci, which I read to mean that 183 ci is the largest an engine can be for A1. So I build a 183 ci V8 with a power stage 1 turbo. Turns out I can't use it, it's too big.


If you can email me the save file that will be helpful. This issue should have been resolved in the last several builds. The game uses cc internally, so your issue isn't that an engine of the same size doesn't work, it's actually a rounding issue. You most likely made the engine too large, like 183.2ci.

*Edit: forgot to slap in the link http://wiki.gearcity.info/doku.php?id=troubleshooting:steam_savegamefile
Last edited by Eric.B; 12 Apr, 2020 @ 9:24am
Originally posted by Eric.B:
Yes, there is a system in place that should prevent the trim from coming out before the base model. If it doesn't, let me know.

I probably should clean up the "finish" times though. So I will make a note of it.

no like, the base model has been finished for a year at this point. i updated the chassis and went to make a new trim, and its taking 60 months to complete that trim

the base model had a development time of 67 months bc it was the depression and i only needed it once things improved, but i think it ♥♥♥♥♥♥ with some math somewhere?

you can sometimes make the trim take a normal amount of time, but i cant figure out what fixes it. just randomly some work fine and others dont
Eric.B  [developer] 12 Apr, 2020 @ 10:22pm 
Originally posted by zanni:
Originally posted by Eric.B:
Yes, there is a system in place that should prevent the trim from coming out before the base model. If it doesn't, let me know.

I probably should clean up the "finish" times though. So I will make a note of it.

no like, the base model has been finished for a year at this point. i updated the chassis and went to make a new trim, and its taking 60 months to complete that trim

the base model had a development time of 67 months bc it was the depression and i only needed it once things improved, but i think it ♥♥♥♥♥♥ with some math somewhere?

you can sometimes make the trim take a normal amount of time, but i cant figure out what fixes it. just randomly some work fine and others dont

Most likely quick trim is using the selected model's development speed slider settings. I will investigate it for the next update.
Lurkmat 13 Apr, 2020 @ 12:12am 
Hi.

I have encountered a small bug on a few occasions now. In some of the engine contracts that have been offered, the requirements for length and width are negative numbers.

Since I couldn't compress the size of my savefile sufficiently to email, I sent two screenshots instead. Hope it helps.
Eric.B  [developer] 13 Apr, 2020 @ 4:37am 
Originally posted by Lurkmat:
Hi.

I have encountered a small bug on a few occasions now. In some of the engine contracts that have been offered, the requirements for length and width are negative numbers.

Since I couldn't compress the size of my savefile sufficiently to email, I sent two screenshots instead. Hope it helps.

I will need the save game for this. If you could use a third party service like https://easyupload.io/ I'd be grateful, thanks.
Lurkmat 13 Apr, 2020 @ 4:44am 
Originally posted by Eric.B:
Originally posted by Lurkmat:
Hi.

I have encountered a small bug on a few occasions now. In some of the engine contracts that have been offered, the requirements for length and width are negative numbers.

Since I couldn't compress the size of my savefile sufficiently to email, I sent two screenshots instead. Hope it helps.

I will need the save game for this. If you could use a third party service like https://easyupload.io/ I'd be grateful, thanks.

Savefile sent.
Eric.B  [developer] 13 Apr, 2020 @ 11:40pm 
Originally posted by zanni:
no like, the base model has been finished for a year at this point. i updated the chassis and went to make a new trim, and its taking 60 months to complete that trim

the base model had a development time of 67 months bc it was the depression and i only needed it once things improved, but i think it ♥♥♥♥♥♥ with some math somewhere?

you can sometimes make the trim take a normal amount of time, but i cant figure out what fixes it. just randomly some work fine and others dont

I looked into your issue.

A few notes:

1) You should not be able to develop a trim of a vehicle that is in development faster than that vehicle. So if the base model has 40 turns remaining, your trim will at least 40 turns remaining.

2) Changing the chassis is a complete redesign of a vehicle. You get no development time discounts. It's a brand new design.

3) If you change the chassis on a trim of an already completed design, it uses the base model's development speed sliders, and you can't make adjustments, because that slider is disabled on trims.

Hopefully that clears it up somewhat.
Last edited by Eric.B; 13 Apr, 2020 @ 11:41pm
Eric.B  [developer] 14 Apr, 2020 @ 9:57pm 
Originally posted by The Hoffgod:
Just found something that is either a bug or a poor way of describing something, but it seems the engine size limit for racing series isn't inclusive. Algorithm 1 has an engine size limit of 183 ci, which I read to mean that 183 ci is the largest an engine can be for A1. So I build a 183 ci V8 with a power stage 1 turbo. Turns out I can't use it, it's too big.

The engine you made is 3010cc and Algorithm I's requirement is 3000cc. Sadly I did not have the spec conversion comparison flag enabled for the racing requirements. I have fixed this, and it will be in the next hotfix shortly. For ci, your displacement requirement for Algorithm I is 182ci.

Thanks for pointing it out.
Eric.B  [developer] 14 Apr, 2020 @ 9:57pm 
Originally posted by Lurkmat:
Hi.

I have encountered a small bug on a few occasions now. In some of the engine contracts that have been offered, the requirements for length and width are negative numbers.

Since I couldn't compress the size of my savefile sufficiently to email, I sent two screenshots instead. Hope it helps.


This issue is fixed for the next hotfix coming soon.



-----
Note to self, you are here as of 4/15/2020.
Last edited by Eric.B; 14 Apr, 2020 @ 9:58pm
SerMagnus88 16 Apr, 2020 @ 12:51pm 
I've encountered a small new bug.
Everytime I build a new factory, the construction costs do not show at the monthly report. It shows as 0 costs, although the cashflow does count the construction costs.
Last edited by SerMagnus88; 16 Apr, 2020 @ 12:56pm
Eric.B  [developer] 16 Apr, 2020 @ 5:20pm 
Originally posted by SerMagnus88:
I've encountered a small new bug.
Everytime I build a new factory, the construction costs do not show at the monthly report. It shows as 0 costs, although the cashflow does count the construction costs.


Thanks, the issue was caused by the sql optimizer fixes in hotfix #4. I have fixed this issue, it'll be in v1.25.0.10. Also note, transportation costs will be incorrectly 0'd in the reports.
< >
Showing 136-150 of 566 comments
Per page: 1530 50