Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Yes, there is a system in place that should prevent the trim from coming out before the base model. If it doesn't, let me know.
I probably should clean up the "finish" times though. So I will make a note of it.
If you can email me the save file that will be helpful. This issue should have been resolved in the last several builds. The game uses cc internally, so your issue isn't that an engine of the same size doesn't work, it's actually a rounding issue. You most likely made the engine too large, like 183.2ci.
*Edit: forgot to slap in the link http://wiki.gearcity.info/doku.php?id=troubleshooting:steam_savegamefile
no like, the base model has been finished for a year at this point. i updated the chassis and went to make a new trim, and its taking 60 months to complete that trim
the base model had a development time of 67 months bc it was the depression and i only needed it once things improved, but i think it ♥♥♥♥♥♥ with some math somewhere?
you can sometimes make the trim take a normal amount of time, but i cant figure out what fixes it. just randomly some work fine and others dont
Most likely quick trim is using the selected model's development speed slider settings. I will investigate it for the next update.
I have encountered a small bug on a few occasions now. In some of the engine contracts that have been offered, the requirements for length and width are negative numbers.
Since I couldn't compress the size of my savefile sufficiently to email, I sent two screenshots instead. Hope it helps.
I will need the save game for this. If you could use a third party service like https://easyupload.io/ I'd be grateful, thanks.
Savefile sent.
I looked into your issue.
A few notes:
1) You should not be able to develop a trim of a vehicle that is in development faster than that vehicle. So if the base model has 40 turns remaining, your trim will at least 40 turns remaining.
2) Changing the chassis is a complete redesign of a vehicle. You get no development time discounts. It's a brand new design.
3) If you change the chassis on a trim of an already completed design, it uses the base model's development speed sliders, and you can't make adjustments, because that slider is disabled on trims.
Hopefully that clears it up somewhat.
The engine you made is 3010cc and Algorithm I's requirement is 3000cc. Sadly I did not have the spec conversion comparison flag enabled for the racing requirements. I have fixed this, and it will be in the next hotfix shortly. For ci, your displacement requirement for Algorithm I is 182ci.
Thanks for pointing it out.
This issue is fixed for the next hotfix coming soon.
-----
Note to self, you are here as of 4/15/2020.
Everytime I build a new factory, the construction costs do not show at the monthly report. It shows as 0 costs, although the cashflow does count the construction costs.
Thanks, the issue was caused by the sql optimizer fixes in hotfix #4. I have fixed this issue, it'll be in v1.25.0.10. Also note, transportation costs will be incorrectly 0'd in the reports.