GearCity

GearCity

View Stats:
whisp 8 Sep, 2020 @ 11:38am
Low Slider Penalty
In a new game's start I tried to create a cheap Phaeton for low-budget customers in 1900. I'm aware of the Low Slider Penalty's existence, so I raised most sliders a little, and those important for the Phaeton a little more. But not enough; the car received a 0.84 Low Slider Penalty.

Is there any way to see if a component or the vehicle would get a Low Slider Penalty while designing?

What are the minimum requirements to avoid the Low Slider Penalty? (E.g. how many sliders may be 0, or what is the minimum average percentage for a slider-group or component or vehicle required to avoid the penalty?)
Originally posted by Eric.B:
I stand corrected. I was going to add a warning to the advanced designer this last build, but didn't, as I did not want people trying to "game" the low slider penalty as you are trying to do, since the entire point of the penalty is to prevent people from trying to game the game.

Sum of chassis sliders need to be 19.5%, however some are more valuable than others.
Sum of engine and gearbox sliders individually need to be 11.4%, but some sliders are more important that others.
Sum of vehicle sliders needs to be 11.5%, but some sliders are more important that others.

So design everything around 20%, and you'll be safe.

If you want a more detailed breakdown, you'll probably want to wait for the post release formula manual. That will contain all the formulas in the game.
< >
Showing 1-5 of 5 comments
Eric.B  [developer] 8 Sep, 2020 @ 11:59am 
I believe the average of all sliders has to be 20%, including components. The warning system for the advanced designer should tell you if you're in the penalty zone. I will confirm the numbers for you later tonight.

That being said, a 16% hit to buyer rating isn't too bad for a Phaeton. The price savings might have a greater effect.
whisp 8 Sep, 2020 @ 12:51pm 
Thanks for that quick answer!

I always use the advanced designer, but never saw a warning about the Slider Penalty in "Design Warnings". For the mentioned Phaeton I only get a "75% optimal Brake Specific Fuel Consumption" warning.

Is there another place to find the Slider Penalty warning in the designer?
The author of this thread has indicated that this post answers the original topic.
Eric.B  [developer] 8 Sep, 2020 @ 3:09pm 
I stand corrected. I was going to add a warning to the advanced designer this last build, but didn't, as I did not want people trying to "game" the low slider penalty as you are trying to do, since the entire point of the penalty is to prevent people from trying to game the game.

Sum of chassis sliders need to be 19.5%, however some are more valuable than others.
Sum of engine and gearbox sliders individually need to be 11.4%, but some sliders are more important that others.
Sum of vehicle sliders needs to be 11.5%, but some sliders are more important that others.

So design everything around 20%, and you'll be safe.

If you want a more detailed breakdown, you'll probably want to wait for the post release formula manual. That will contain all the formulas in the game.
whisp 8 Sep, 2020 @ 11:35pm 
Thanks a lot for the detailled answer!

Actually I'm not trying to game the game, just to create a cheap Phaeton for the masses. However, I always try to make a car as successful as possible. While I define the amount of success by the amount of profit my company makes, immediately and ultimately long-term.

I was not sure if that Phaeton would be that vehicle, or any vehicle, just because it's cheap to manufacture, but you most likely know better. Personally I'd prefer something like bigger image hits for low stats, to restore balance. That way I would have to find a balance between short-term success and long-term success.

Anyway, even with a slider-minimum of around 20%, GearCity is still an awesome game. :-D Thanks for that little gem!
Eric.B  [developer] 9 Sep, 2020 @ 11:43pm 
Well, as I said before, depending on how much lower you can get the price, a 16% point hit to your buyer rating might not have as much of an impact.

it's a balancing act.

Also remember, the more you make, and with time, old stuff get cheaper to make.


Glad you're enjoying the game.
Last edited by Eric.B; 9 Sep, 2020 @ 11:43pm
< >
Showing 1-5 of 5 comments
Per page: 1530 50

Date Posted: 8 Sep, 2020 @ 11:38am
Posts: 5