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That being said, a 16% hit to buyer rating isn't too bad for a Phaeton. The price savings might have a greater effect.
I always use the advanced designer, but never saw a warning about the Slider Penalty in "Design Warnings". For the mentioned Phaeton I only get a "75% optimal Brake Specific Fuel Consumption" warning.
Is there another place to find the Slider Penalty warning in the designer?
Sum of chassis sliders need to be 19.5%, however some are more valuable than others.
Sum of engine and gearbox sliders individually need to be 11.4%, but some sliders are more important that others.
Sum of vehicle sliders needs to be 11.5%, but some sliders are more important that others.
So design everything around 20%, and you'll be safe.
If you want a more detailed breakdown, you'll probably want to wait for the post release formula manual. That will contain all the formulas in the game.
Actually I'm not trying to game the game, just to create a cheap Phaeton for the masses. However, I always try to make a car as successful as possible. While I define the amount of success by the amount of profit my company makes, immediately and ultimately long-term.
I was not sure if that Phaeton would be that vehicle, or any vehicle, just because it's cheap to manufacture, but you most likely know better. Personally I'd prefer something like bigger image hits for low stats, to restore balance. That way I would have to find a balance between short-term success and long-term success.
Anyway, even with a slider-minimum of around 20%, GearCity is still an awesome game. :-D Thanks for that little gem!
it's a balancing act.
Also remember, the more you make, and with time, old stuff get cheaper to make.
Glad you're enjoying the game.